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Messages - CruelBanana

#31
Well, I tried some things and maybe got a lead. I launched raids withh choosing faction ("execute raid with"), and it worked with everything but 2 factions: "Abomination" and "Darkness". I was thinking, maybe it tries to execute a raid but because of these two it gets an error and aborts. I would try removing these two if knew the mod for them.
#32
So, I didn't find my problen in FAQ and, lets be hones, 332 pages are too much to browse.
I have no raids. I play as Randy on rough difficulty, and in about 2 weeks I hadn't a single raid. I am playing A16 (writing it in case there is no A16 compitability yet). In console, if I try to "cheat" a raid, it says  that no faction could spawn. Help in solving this problem would be much appreciated.
#33
Mods / [Mod request] You play as a leader of colony
December 04, 2016, 01:39:30 PM
So, I am not even sure if this can be realised, but here is an idea. You choose one of colonists to be a leader, and take control of him. From now on, if he dies - game is finished. Permanently. You have full control of him (of course, you don't have to control every his move, you just can tell him what to do), and of those who you have good relationships with. If someone hates you, he may disobey, or even start a revolt (release prisoners and give them guns, gather others who hates you, simply attack, light up everything etc.) So, if you hated by everyone, they could just kill you and this would be game over. You, meanwhile, can do whatever leaders do. This is just the basic idea, and needs a lot of improvements, but such a mod would be welcomed.
#34
Are there a compability patch with combat realism? In that mod every gun needs ammo, which makes firing them a bit impossible.