Quote from: whatnow96 on September 28, 2016, 12:38:11 PMNot likely, I don't have Rimworld on steam and don't use steam. Well in future, maybe there will be something that I want badly and which I can only buy on steam.
Will this "mod pack" be on Steam anytime soon?
Quote from: EldVarg on September 28, 2016, 03:17:52 PM
Nice balancing.
I vote that your next mod will change the beauty values on different floors. Smooth rock 3 like now, Carpets should be 3 (up from 2), silver 4 (up from 3), and gold 6 (up from 4). Why else ever use other than smooth floors?
Nice idea! I used to think of it, but then in one of releases floor diversity to some extent was added.
I'll check this out and edit this post later, but as I remember it appears that there are differences - smooth rock uses lots of work and has more path cost than other floors, and silver floor increases immunity gain speed or sth - helps medical treatments. The floors used to be a lot less diverse a few alphas ago.
If anyone has more ideas post them here:)
Edit: Okay I checked it out briefly, and yep, it's kind of boring and has potential for more variety - differnet costs, cleanlisness, beauty ratings, possibly flammability or some new floors like plasteel tile. And I'll add an orange carpet, my favourite color. Darn I'll have to repack the google drive again tomorrow:) maybe I really should get on github instead... Edit 2: Floors seem to be balanced though - also the cleanlisness mechanics.
Edit 2: I checked the floors, and beauty is an integer value, so I can't vary it by fractions. And adding or removing 1 or 2 somewhere would be against balance. What's more, all the stuff has different work to make, and some have different cleanlisness - so I'm not changing it now:)
You're welcome to post feedback on mods (especially balance in new ones) here! Also waiting for more mod ideas:) (currently only mods using existing game mechanics).