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Messages - Elysium

#76
Hello, nice set of mods and thank you for fixing do not disturb.  I have noticed a minor bug with smooth walls: The exp gained doesn't seem to factor in passions (x1.0 and x1.5) and appears to gain at the default x0.33.  Not a big deal but thought I would mention it.  Thanks for your contributions.
#77
Releases / Re: [A14] PowerSwitch (0.14.2 / 01.08.2016)
August 05, 2016, 12:54:47 AM
This mod is great, I use it for controlling a sun lamp to turn off when resting occurs.
#78
Outdated / Re: [A14] [MODLIST] ItchyFlea's Small Mods
August 05, 2016, 12:51:40 AM
Nice collection of mods, I especially like the stonecutting tweak and modular tables.  I do have a small request, I've added support for a few of your mods for Minaturisation https://ludeon.com/forums/index.php?topic=22763.0

However Miniaturisation checks the mod name to see if the mod is loaded before attempting to inject any changes and I've noticed you put your mod version in the mod name.  Perhaps you could put the version in the description for future updates?  It is a bit of a unique scenario, but if any other mods start checking for other mods this could make things easier in the long run.
#79
Quote from: dismar on August 04, 2016, 07:23:20 PM
Not seen it before. What were you doing when it happened? Adding a new mod? And what's your mod list?

Turns out it happens after I add support for ADVHydroponicsBasin or ADVModularHydroponicsBasin for https://ludeon.com/forums/index.php?topic=22763.0.  I'm guessing its safe to assume that I shouldn't be doing this if it is returning hash errors in the event it may mess up my save file?
#80
Any idea what is going on here? It happens on map load, I'm not even using any hydroponics yet.

#81
Outdated / Re: [A14] Miniaturisation Overloaded
August 04, 2016, 04:22:55 PM
Quote from: MarvinKosh on August 03, 2016, 11:47:21 PM
Bear in mind that not all objects will like being minified. For example, last I checked, turrets need a dummy comp to initialise properly.

I don't know if this is the same issue or not, but I am unable to move small coolers from RedistHeat.  The Reinstall/Uninstall icons show up as expected, however when I try to reinstall there is no work order for it.

I am able to uninstall the object, however when doing an error pops up:
MinifiedFurniture118716 gave an inspect string over six lines (some may be empty): Not installed

Other than the minified cooler appearing to lack a proper texture when in an item state, the game was working fine afterwards.  Was able to successfully install the cooler in another location without issues.

I will attach the xml in case anyone wanted to try it for some reason.

[attachment deleted by admin - too old]
#82
Outdated / Re: [A14] Miniaturisation - Mod support
August 03, 2016, 12:07:43 PM
Here is what I have done so far, it isn't much but I thought I'd contribute anyway.  Unfortunately the authors of Medical Training and Modular Tables choose to include the mod version in the modName, which means this will become incompatible with updates to those mods, but it is easy enough to fix on your own.  I'm not aware of any way around this.

[attachment deleted by admin - too old]
#83
ReclaimFabric1.3 is causing no materials to be returned from smelting weapons.
#84
Hello, I really like this mod but I'm struggling to understand how to calculate success rates of surgery.  What is the formula for calculating the success rate? What does surgeonSurgerySuccessChanceExponent and roomSurgerySuccessChanceFactorExponent do? What factors in to roomSurgerySuccessChanceFactorExponent exactly? I know about cleanliness but what about the size of the room? The beauty of the room? What are the factoring values of the bed qualities? How does surgerySuccessChanceFactor fit in to everything?  Sorry for so many questions but I feel like these are pretty important things to know when deciding to put your colonists under the knife or not.  I typically don't enjoy leaving things up to RNG.  I realize there will almost always be a chance of failure in most scenarios, but it would be really nice if this was a lot more transparent.
#85
Quote from: daagar on July 31, 2016, 09:04:31 PM
He's basically saying he forgot to make a 14.0.5 version on github. To get the latest fixes, go to the github page and download everything as a .zip from the source page rather than from the Releases section.

I had a look and I'm fairly certain the latest commit is identical to 14.0.4 so I'm guessing the repo is outdated as well, that or I'm just running into compatibility issues. 14.0.4 is crashing for me.

On an unrelated note, I would just like to thank fluffy for his very useful mods.
#86
Outdated / Re: [A14] Miniaturisation - Mod support
July 31, 2016, 05:53:51 PM
Quote from: notfood on July 30, 2016, 08:26:08 PM
aaaaaaaand done. I went for an inclusion list instead. I'll publish it as soon as you tell me it's good to go.
This is great, I was able to get it to do exactly what I want with no prior knowledge about how to mod this game, thank you.