Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - bclewis

#76
General Discussion / Re: Produce until you have...
September 14, 2016, 04:29:08 PM
Quote from: 14m1337 on September 14, 2016, 04:07:06 PM
build a crematorium and burn the "bad" stuff. problem solved.
(of course, you won't be able to sell the stuff this way)
or use the armor/cloth deconstruction mod. there is one, I just can't remember it's name at the moment.

Yes, I did try getting rid of the really crappy stuff in my crematorium for this reason, but I prefer to keep it around not only for selling, but as backup "better than nothing" option for my colonists.

Basically, I want to tell my tailor(s) "yeah I know we have enough 'adequate' clothes, but keep producing until we have enough 'good' clothes to go around."  My personal preference is to micromanage as little as possible, I'm finding I enjoy this game the most when I can tell my colonists at a high level what I want them to achieve/prioritize, and otherwise let them do their own thing.

I appreciate the suggestions, but I'll probably stick with vanilla un-modded at LEAST until the game comes out of alpha.

(edit: ooh, if there's a new recycle option in vanilla it sounds like that could come close to accomplishing what I want)
(edit2: oops, misread that earlier post, I see Recycle is a mod.  In any case, I initially expected behaviour to be as OP did, i.e. bill not complete until conditions on bill screen are met)
#77
General Discussion / Re: Produce until you have...
September 14, 2016, 02:20:51 PM
Yeah, I find current behaviour annoying as well.

A similar case is with my tailor -- I want them to keep producing clothes until they have e.g. 10 pairs of pants of normal or better quality, with 50% or more HP, but they'll stop producing as long as I have 10 pairs of ANY quality.