I'm eager to play next release.
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#796
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.2e: Vengeance (08/10/15)
October 25, 2015, 01:49:46 PM #797
Outdated / Re: [A12d] Tools for haul. Animal will help us! V1.5b 13-10-2015
October 13, 2015, 02:07:58 PM
Backpacks are great though. I don't build carts anymore, they cause more trouble than help.
#798
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.2e: Vengeance (08/10/15)
October 08, 2015, 06:34:15 PM
You do not tick mods. You skipped the step where you copy ModsConfig.xml into your user config directory. They require a certain order to work right.
#799
Outdated / Re: [A12] Combat Realism v.1.4.0 (26.09.15) Suppression
October 04, 2015, 07:11:03 PMQuote from: Hague on October 04, 2015, 05:22:09 PM
Would it be possible for pawns to be given a slot for thrown weapons and hand explosives? Seems odd that someone would simply carry grenades but no other weapons. Would be nice to have EMP grenades with my conventional standard loadout and the ability to ground target the attacks with a context menu.
Recommending Tools for Haul for that. Just equip a backpack and you can switch between guns/grenades. I usually equip a sniper, a pistol and a grenade.
#800
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.2c: Vengeance (01/10/15)
October 03, 2015, 11:37:57 AM
You don't have to activate anything. You've probably skipped the step where you copy ModsConfig.xml to your userfolder.
#801
Outdated / Re: [A12d] AutoEquip - Choose Apparel order by Stats! - Stats by Pawn Manually
October 01, 2015, 10:59:30 PMQuote from: soulkata on October 01, 2015, 10:29:34 PM
Well, the mod is not "EdBInterface" friendly... Both modules overrides the Gear Tab... You are using "EdBInterface"?
The compare interface is not required for the mod to work, I can work with this.
#802
Outdated / Re: [A12d] AutoEquip - Choose Apparel order by Stats! - Stats by Pawn Manually
October 01, 2015, 10:21:04 PM
Tested with Hardcore SK pack and it works good so far, thank you!
I even get the status button next to edit, I tried it some and it seems to work. I can't find the compare button though.
I even get the status button next to edit, I tried it some and it seems to work. I can't find the compare button though.
#803
Outdated / Re: [A12d] Tools for haul. Backpack and cart V1.4a 27-09-2015
September 26, 2015, 03:51:52 PM
Using latest.
It appears they are trying to haul forbidden things and they freeze with this error:
Happens as soon as I land and equip a backpack, lay a stockpile and everything is forbidden.
It appears they are trying to haul forbidden things and they freeze with this error:
Code Select
Exception in SetupToils (pawn=Pawn, hob=HaulWithBackpack C=Apparel_Backpack55953): System.InvalidOperationException: Operation not valid due to the current state of the object.
Pawn started 10 jobs in one tick. thinkResult=(job=HaulWithBackpack C=Apparel_Backpack55953 sourceNode=RimWorld.JobGiver_Work) lastJobGiver=
Happens as soon as I land and equip a backpack, lay a stockpile and everything is forbidden.
#804
Outdated / Re: [A12d] AutoEquip - Choose Apparel order by Stats! - Less naked runs!
September 26, 2015, 03:39:04 PM
I get the above as well. I deleted it and things work... somewhat.
There is this error spammed in console:
WorkTypeDef Lovemaking not handled
WorkTypeDef Fishing not handled
Could they be ignored?
Testing it more, I don't think it works with those errors. Colonists aren't changing clothes.
There is this error spammed in console:
WorkTypeDef Lovemaking not handled
WorkTypeDef Fishing not handled
Could they be ignored?
Testing it more, I don't think it works with those errors. Colonists aren't changing clothes.
#805
Outdated / Re: [A12d] AutoEquip - Choose Apparel order by Stats! - Fixes in UI
September 26, 2015, 02:10:08 AM
I agree about that, they're stripping their clothes and leaving them in odd places. It'd be better if they'd only strip if they grabbed their target apparel.
#806
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.2b: FluffyLattion (22/09/15)
September 22, 2015, 04:35:16 PM
Thanks for the update!
Can't smelt metal from slag in the smelting furnace? That thing was crucial early game, late game it's just useless. It's the only way to have steel if you don't have coal in the map.
Can't smelt metal from slag in the smelting furnace? That thing was crucial early game, late game it's just useless. It's the only way to have steel if you don't have coal in the map.
#807
Outdated / Re: [A12] Combat Realism v.1.3.6 (17.09.15) Centipede rebalance
September 22, 2015, 01:01:32 AM
Reminds me to Warhammer4k Dawn of War 2 suppresion.
#808
Outdated / Re: [A12d] AutoEquip - Choose Apparel order by Stats! - Less troll changes.
September 19, 2015, 09:50:05 AM
Ah... and I was wondering why my colonists kept dropping all their clothes in Hardcore SK.
#809
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.2a: FluffyLattion (18/09/15)
September 18, 2015, 01:13:51 PM
Thank you for your hard work.
Problem under Linux:
I fixed it by linking LT_RedistHeat/Textures\ to LT_RedistHeat/Textures in the filesystem.
Should probably remove the backslash somewhere in the mod.
Another bug: Reloading a weapon causes the colonist to drop everything on the ground and become naked.
More bug: Set Force Target against a wall/pawn causes a turret to become stuck and unable to do anything.
Tried against a raid, turret doesn't shoot at all.
Problem under Linux:
I fixed it by linking LT_RedistHeat/Textures\ to LT_RedistHeat/Textures in the filesystem.
Should probably remove the backslash somewhere in the mod.
Another bug: Reloading a weapon causes the colonist to drop everything on the ground and become naked.
More bug: Set Force Target against a wall/pawn causes a turret to become stuck and unable to do anything.
Tried against a raid, turret doesn't shoot at all.
#810
Outdated / Re: [A12d] AutoEquip - Choose Apparel order by Stats!
September 12, 2015, 11:02:07 AM
This is great.