Same problem for me too! I submitted my name earlier and it said under review, but now it says "backer tier: No tier yet!" even though it accepted me as having name in the game earlier.
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#2
Bugs / Re: Visitors can go through doors
August 14, 2014, 02:36:10 PM
I'm also having this problem. Visitors come in and help themselves to all my food, no matter where I put it. They're also causing all other sorts of havok, like two different factions fighting each other in my base and then suddenly turning hostile on me, too. That's a bit more fun and interesting that the straight up food stealing though.
#3
General Discussion / Improving relations with hostile factions?
April 24, 2014, 12:04:39 AM
Is there any way whatsoever to improve relations with a hostile faction? I accidentally made a friendly faction mad when they got caught in the crossfire between me and raiders. I tried calling them up and persuading them said incident was an accident by means of silver, but they refuse to talk to me.

#4
Bugs / Re: Counting of items not in stockpile?
April 23, 2014, 06:57:02 PMQuote from: Architect on April 23, 2014, 06:10:46 PM
I think this is because the grave is a storage building, and whilst it should only be capable of having goods that are allowed in it moved to it, anything that was already in there to begin with is technically being stored by itThe buildings such as graves and hoppers literally just act as more storage zones in a different form. I should imagine you could spawn all manner of things onto a grave and it would add them to your stored stuff XD
Hmm, why would it have been dropped off at the grave though? The uranium was from a drop pod that landed somewhere else on the map, and all the rest of it was hauled to the correct stockpile earlier. Just this one pile ended up in a grave somehow.
#5
Bugs / Counting of items not in stockpile?
April 23, 2014, 02:28:23 PM
In this screenshot (http://i.imgur.com/jrJ9gmQ.jpg), the game claims I have 75 uranium. However, there is no uranium whatsoever in my stockpile. I found the pile of 75 uranium sitting around in my graveyard for some reason, but it was still being counted towards my total. When I forcibly hauled it, it corrected the count to 0 while it was being hauled and 75 again when it was deposited in the stockpile.
#6
Bugs / Re: Cleaning broken in 3e?
April 13, 2014, 10:45:21 PM
Thanks, that was it. I had made a mistake when setting the home area.
#7
Bugs / Cleaning broken in 3e?
April 13, 2014, 09:22:01 PM
I just started a new game in the latest release, and I can't seem to get my guys to clean no matter what. There's lots of dirt on the ground but no way to manually assign cleaning. And if I disable all other jobs except cleaning, my guys will just be idle and never do any cleaning by themselves either.
This is on a game with Randy Random on a freshly downloaded version 3e. Not using any mods.
This is on a game with Randy Random on a freshly downloaded version 3e. Not using any mods.
#8
Bugs / Re: [W |0.0.254b] Feed Prisoner Bug
November 10, 2013, 07:12:29 AM
I had this bug as well, though it was on build 250 I think. I had an incapacitated raider with the "recieves food" option turned off, and my Doctor/Warden would get stuck at the food dispenser picking up/dropping a meal very quickly.
#9
Bugs / Re: [W|254b] No Tutorials or other pop up messages
November 10, 2013, 07:08:08 AM
I think the tutorials toggle in the options is bugged/inverted. I was getting tutorial popups even though I had turned the option off, but when I turned it on I stopped getting them.
#10
Support / Re: Send owl downloads
November 07, 2013, 06:54:44 PM
I can confirm this happened to me as well (on Windows).
#11
Support / Re: Downloading updated versions?
November 06, 2013, 02:52:22 PMQuote from: samtarling on November 06, 2013, 02:50:28 PMQuote from: MidnightToker on November 06, 2013, 01:08:20 PM
According to the changelog the game has been further updated since the release, but there seems to be no way to download the latest version? If it's just an internal test release, how to tell since the changelog gives no indication of this?
I think you might be referring to an internal version? It's quite likely that Ty has released a new version to the testers before it's made public.
It may well be an internal version for testing, but the changelog gives no indication as to whether or not that's the case.
#12
Support / Re: Downloading updated versions?
November 06, 2013, 02:37:58 PMQuote from: wolfboy on November 06, 2013, 02:13:49 PMQuote from: MidnightToker on November 06, 2013, 01:08:20 PM
According to the changelog the game has been further updated since the release, but there seems to be no way to download the latest version? If it's just an internal test release, how to tell since the changelog gives no indication of this?
what i read on other forum you get updated verison in the mail that can be used more then 5 times to update the game
I've not recieved any mails though, despite the changelog stating the game has been updated. That's why I'm asking.
#13
Support / Downloading updated versions?
November 06, 2013, 01:08:20 PM
According to the changelog the game has been further updated since the release, but there seems to be no way to download the latest version? If it's just an internal test release, how to tell since the changelog gives no indication of this?
#14
General Discussion / Re: How to take pirates alive?
November 05, 2013, 10:21:09 PMQuote from: scottieg on November 05, 2013, 10:16:33 PM
I'm able to incapacitate people but I'm having issues converting prisoners. Is there a guide for how to get a warden and/or convert people in general?
A good warden is just someone with a good social skill. I always try to convert by making the prison as comfy as possible so they're happier, my prisoners get comfyness before my actual colonists haha. Prison is the first place to get decent size separate bedrooms, proper beds, plants, carpets etc. It converts them pretty quick usually.

#15
General Discussion / Re: Enough Is Enough
November 05, 2013, 02:30:26 PM
This is happening consistently to me as well on regular Cassandra. The first raid is the standard 1 guy with a pistol, then the second raid is 3 snipers with M24's plus one or two guys with other weapons. The snipers slaughter me again and again since I have at max 2 pistols unless I get very lucky with traders, and they outrange everything I can set up by such a wide margin.
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