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Messages - kiwikenobi

#1
Never used a mod, no mods now. Started a new game today. Wanted to tame some wild animals, specifically donkeys and muffalo. Harvested a bunch of berries, but the pawn never tried to tame them. I tried right clicking on the animals, but it said "no usable food" even though there were berries lying around everywhere, which always worked when I played the game a few months ago. The only way I could get my pawn to tame an animal was to form a caravan, manually tell the pawn to add the berries to the caravan, then right click on the animals, and then it said I could try taming them. Then I would cancel the caravan so that the pawn didn't leave after the taming attempts. The pawn doesn't seem to be keeping any food in their inventory for taming/training purposes. Not sure why this is, so I thought perhaps it was a bug or glitch or something. Is there a fix other than forcing food into the pawn's inventory with a caravan? Some command I am as yet unaware of for telling a pawn to keep something in their inventory?

EDIT: Extremely confused. The pawn started carrying around berries now, and is doing animal handling on their own. Could it be that pawns only want to deal in full stacks of food now? I still think this might be some kind of bug.

Second Edit: The game also claimed there was no usable food to feed a prisoner when I had small stacks of berries and rice, and my pawn only fed the prisoner after the stacks were consolidated into larger ones.
#2
QuoteAdded asexual trait.
I'm so happy about this! There are too few things in the world acknowledging that asexuality even exists. I feel more like I exist now. ^o^;>
Will it be as uncommon in the game as it is in real life? I think it's something like less than one percent of the population that are asexual.

In any case, I'm super excited that so much cool new stuff is being added to the game. Thank you!
#3
Bugs / Re: Combat Music Looping Endlessly
November 30, 2019, 03:50:45 PM
Ah, okay, I'm glad it's that simple. Now to figure out how to get all those dang bugs out of that cave. XD
Thanks!
#4
Bugs / Re: Combat Music Looping Endlessly
November 30, 2019, 01:49:53 PM
I have only one colony and no caravans at the moment. It's mysterious. Here is a link to a file hosting site to download the save file, since it is too large to attach to this thread directly:

https://www.sendspace.com/file/xqcsb2

Thank you for your help, Canute.

Developers, if there is anything else I can do to help solve this problem, please let me know.

In the meantime, I'll probably play the game with the music volume turned down so I don't get sick of the combat music, though I'll check now and then to see if it resolved itself. ^o^;>
#5
Bugs / Re: Combat Music Looping Endlessly
November 30, 2019, 03:37:28 AM
Thank you for replying. I already looked at the whole map with the fog off, and I didn't see anything hidden in any of the mountains. Or are you saying that things could have spawned outside of the map itself, and that severing the connection with the offscreen mountains could stop the offscreen stuff from happening? Or do you mean something else that I'm not understanding?

Also, I want to specify that this is vanilla Rimworld. Zero mods. I've never used them, so that can't be causing the issue.
#6
Bugs / Combat Music Looping Endlessly
November 30, 2019, 03:06:13 AM
I'm not sure if this is a glitch or not. I was playing my colony, which is a few years in, with a base near some mountains, but not actually inside them. And one day, the combat music started playing for no apparent reason and never stopped. It's been looping for many in-game days. I don't know what to do to make it stop. There is a cave full of an insect infestation not far from my colony--30 hives and a couple hundred insects--but they are peaceful and not attacking anything. So I'm not sure why the combat music keeps playing.

I read about an old glitch from a much earlier version of the game where combat music wouldn't stop if there were hidden mechanoids on the map somewhere in a sealed room. But I turned off the fog with the dev tool on my current colony, and I couldn't find any mechanoids anywhere, or any other sealed rooms. And I thought that glitch was fixed a long time ago anyway.

Is it possible that the sheer number of insects not too terribly far from my colony is causing the music to do this? Or is there some other reason it might be happening?