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Messages - paradoxmeem

#1
Releases / Re: [1.0-1.3] Early Times mod
July 27, 2021, 08:32:04 PM
also, some of the ranged weaponry has a negative/infinite muzzle flash
#2
Releases / Re: [1.0-1.3] Early Times mod
July 26, 2021, 07:43:44 PM
just a heads up, some of the bows are spitting out errors with CE in 1.3
only tested the long bow so far but others are likely too
https://gist.github.com/9de70a1066cc0e037df5721fa0ca1ad1
#3
Releases / Re: [1.0-1.2] Early Times mod
July 19, 2021, 01:21:07 PM
hello, just wondering if any work on a 1.3 update  has started?
the mod works in 1.3 but has numerous amounts of xml errors, more than the 1.2 version
it also seems issues arise when using various random mods, and some of the patches do not work
https://gist.github.com/1b4b7cca9ae9a46ee27319a2b2320421
#4
Releases / Re: [1.0-1.2] Early Times mod
August 20, 2020, 05:28:21 AM
just thought it'd be interesting to have steam power and the steam research bench a prereq for mechanization, and coal compatibility or something like that
#5
Releases / Re: [1.0/1.1] Early Times mod
August 19, 2020, 04:18:21 AM
Quote from: vovik on August 18, 2020, 01:49:06 PM
Quote from: paradoxmeem on August 18, 2020, 09:58:52 AM
do i need the simple coal mod or will any coal from other mods work?
also, compatibility with the clockwork mod would be nice.
link please?

https://steamcommunity.com/workshop/filedetails/?id=1736127702
#6
Releases / Re: [1.0/1.1] Early Times mod
August 18, 2020, 09:58:52 AM
do i need the simple coal mod or will any coal from other mods work?
also, compatibility with the clockwork mod would be nice.
#7
Releases / Re: [1.0/1.1] Early Times mod
April 30, 2020, 11:33:06 AM
will compatibility with the vanilla expanded mods be added? a fair amount of the pre industrial weapons and armor duplicate, alongside the research being iffy