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Messages - Belp

#1
Unfortunately, I disabled the event 'wander joins' on this scenario, so this won't happen either ;D

I think the only remaining possibility is someone contacting me to join my colony because they are chased by a raid.

While it's not totally hopeless, this is very unlikely to get any better.
#2
I have two colonist, with only one of them capable of doctoring, melee/range, and social.
Unfortunately after a raid, this colonist is unable to walk because of too much pain. It cannot self-tend, and the other colonist cannot tend to her because she is incapable of doctoring. And my injured colonist is facing starvation, because she can't feed herself (unable to walk), and her roomate can't feed her (still because she is incapable of doctoring).
My only remaining valid colonist is incapable of social, so I foresee she won't be able to recruit any new colonist, be it transport pod crashee, an arrested pawn or a slave trader product.

Is there any hope for this colony?
#3
Quote from: Ark on March 03, 2020, 03:19:10 PM
You would end up with medicine from prison getting hauled to hospital, mortar shells being juggled etc.

I didn't think of this case. Now that you mention it, it would not make much sense.

But in the case of my savefile, the two stockpiles are in the same room. In my case, I think it would make more sense to merge items between equal-priority stockpiles.
But I guess it depends on the configuration of the room, its size, the distance between the stockpiles, etc...
#4
Oh yeah, you're right.
I thought that I saw that option with stacks in two distinct stockpiles, but that must have been in the same stockpile.
Sorry for the inconvenience  :(

That being said, the only option requires quite a lot of micromanagement.
Any plans to have pawns automatically kind of defragment the stockpiles?
#5
The full version number is 1.1.2561.

Circumstances:
I have two stacks of identical items (Guinea pig fur), with 9 items in each stack, in two distinct stockpiles (Stockpile zone 1 and Stockpile zone 3) with similar storage settings.
The two stacks of items have different HP: 60/60 for the stack in stockpile zone 1, and 56/60 for the stack in stockpile zone 3.

With one of my pawns selected, I right-click on one of the stacks to access the contextual menu, and order my pawn to merge the two stacks.

Expected result:
One selectable entry in the stack contextual menu to order my pawn to merge the two stacks.

Actual result:
No selectable entry to give an order to my pawn.
Only an informative entry: "Cannot merge guinea pig fur: No stack available to merge into".

Steps to reproduce:
Have two stack of identical items in two distinct stockpiles with similar storage settings.

On the same save, this is reproducible with two stacks of granite blocks of 70 and 74 items each.

Savefile:
https://drive.google.com/open?id=1Hl0l-UPPTPgdEF4O4cvkuebCqsc94WsE

Log File:
I use RimWorld with Steam, but the Steam log file is way older (2020/02/22) than my current game where I had this issue (2020/03/02). So I joined both the Steam log file and non-Steam log file.

Additional attachments:
Here are some screenshots showing the contextual menu with the actual entry, the stacks details, and the stockpile zones settings : https://drive.google.com/open?id=1i-d-t-VkbZlfZBV_ujnWhQqZYcg_gP_B