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Messages - Phazen

#1
General Discussion / Re: Seeking Alpha 6 testers
August 07, 2014, 10:12:11 PM
I'm interested!
#2
Ideas / Re: Weapon parts / Armor scraps
July 20, 2014, 03:02:10 AM
Damien, that would be a good way to expand upon that, rather than being just generic "parts".

As for the higher quality gear on npcs, I was thinking less of a seige type scenario, and more of a highly specialized group that requires you to adapt to them, other than just a cookie cutter solution, something like a group of 3 units, 2 with explosive CQ weapons, and one with a high powered long ranged weapon.

Types of encounters like this would force a colony to adapt to it, rather than just waiting it out  behind walls, as it would force you to come out and deal with it tactically or else the 2 members would demolish your colony along with the people hiding behind it's walls, I feel the mechanoids are a good step in the direction of being small groups of highly dangerous foes, but it could be improved upon.
#3
Ideas / Re: Weapon parts / Armor scraps
July 20, 2014, 12:57:17 AM
The problem with colonists having the best weapons is that it effectively makes you unstoppable, since with the nature of the game you will always be on the defensive, which allows  you to control choke points, which makes a number advantage nearly useless, and to be honest there needs to be a challenge for end game other than enemies running into your death hallway with weapons that you will always match after the first time finding them
#4
Ideas / Weapon parts / Armor scraps
July 19, 2014, 08:45:29 PM
What if instead of enemies dropping the weapons/armor they are carrying, they dropped parts or scraps? These could then be used in crafting to create weapons/armor usable by the player. This could be used to draw out the difficulty curve in that once you kill a character using a decent weapon, you don't have a sudden free spike in power by just grabbing his gear, this could also help with late game situations in that enemies could have weapons that the player has no hope of ever obtaining, in order to create an increase in difficulty without having fps killing 200 man raids of bows and arrows or low-tech guns.