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Messages - zerolightning

#1
Help / C# Where are the vanilla cs scripts located
July 12, 2017, 04:27:00 PM
In the "[Tutorial] How to Make a RimWorld Mod, Step by Step" topic it is referenced "- Next we want to reference the original Projectile code, so we can write a new impact event." , but where can I find said code? Does it come with Zhentar's ILSpy Mono ?
#2
I can not find the download button for MBP  installed the onther one...can remember the name right now but i can't find the download button for your mod.
#3
General Discussion / Re: Question about A.I core
August 07, 2014, 04:22:04 AM
Quote from: HatesYourFace on July 31, 2014, 10:03:46 AM
I'm Thinking so as well, but I can't bring myself to destroy it until I know for sure!

The situation as it stands now:


When are the people from Daughters Rock gonna realize my colony isn't exactly the best place to visit at this particular juncture Lol? (I think the Muffalo starved...Since I'm pretty sure the Mechanoids don't fire on them usually?)

I am in the 2-3 year of the game(game time) and I had that event like 4 times. I Waited for a faction to spawn there are kill them.Is  a low change that  you will hit the core if you have people whit 9-10 shooting on the mortars and they are force to shoot not that near the core.But the save path is to wait  for a siege on the same corner(most of the people will die and the mechanoid things will die(Scythers and Centerpieds). Is uncommon but is not that rare.Or you can wait for friendly factions to come.
#4
From what i have heard hats were planed when clothing was put into the game.
#5
Ideas / Re: army/militia
August 06, 2014, 05:49:31 AM
So you mean roles? People can be Guards,harvesters......and a Free Will mode(the normal colonist mode whit nothing changed).

?
#6
Ideas / Crates
August 06, 2014, 05:47:14 AM
The stockpile is not that great.Why are we not puting food,wepons ..... in CRATES?

When you start 5 Small Wodden Crates are near where you start.You can right click it and take the items from it and you can also put items into it.The items in the crates are:

1st crate:

-Food

2nd crate:

-Food


3rd crate:

-Silver

4th crate:

-Wepons


5th crate:

-Metal


Create types:

-Small Wodden/Metal Crate

-Medium Wodden/Metal Crate

-Large Wodden/Metal Cate



Crate cargo capacity:


Small Wodden/Metal Crate

1 type and can hold 75 items(A full stack)

Medium Wodden/Metal Crate

3 types and can hold 250 items

Large Wodden/Metal Crate

5 types and can hold 500 items.

The Metal crates have more HP.

Price:

Small-50wood/metal

Medium-100wood/metal

Large-150wood/metal

They can be moved but slowly if they are full.Even slower baset on size and type(Wood=light-ish  Metal=Heavy)

If a Large Metal Crate is move dit takes 6 in-game hours to move it to the onther side of the map.

Sorry for my bad English.
#7
Ideas / Re: Make an IOS Version of the game
August 06, 2014, 05:32:14 AM
This is way tooooo early for IOS Platforms.Is VERY hard to make a multi-platform game.If this game has a HUGE succses it might gona be on IOS or PS 4 but now is not the time.I see how it would work but a game this "new" to be on more the 1 platform(P.S. Platform means things like PC,Phones,Tablets,XboX Next, PS 1,PS ,PS 3, and more)If you make it multi-platform this early people are gona like it but after time it would hate it because there are not gona be updates like more turrets....um...more....STUFF....

So...

Wait until this game is heavly populated and Stable and heavly updated.After that it might go on consols and IOS.But not this early.
#8
Ideas / Re: Helping friendly factions
August 06, 2014, 01:31:07 AM
I do not know if this is a good thing because is hard to get colonists and raiders raid whit a LOT of people.I think if they would nerf the number then is gona be ok.

P.S. There is a  topic about raiding sombody.Just saying.
#9
Ideas / Nerft Raids and Raiding onthers
August 05, 2014, 03:47:28 PM
When Raiders atack they have like 40 people..THATS A BIG NUMBER!  If they were to come whit 20 that will be better...Atleast the town raiders whit guns.The tirebal people can come whit 40 people.6 colonists whit guns inther the pistols and whit cover can destrow them.

When you see sombody raiding your base that makes you want to raid them back.So if you are 1 block near the map's end(not the building border) you can choose a enemy or even a allie.You will have to kill 2/3 of their people(or you can leave at any time) and there are gona be like 5-20 people there.You can raid friends bases by puting a save of their world in a folder called "Bases".The code is gona check in the folder and gona chose one of the bases in hte folder.

Sorry for my bad English
#10
Ideas / Re: Multiplayer Idea
August 05, 2014, 03:36:57 PM
Quote from: MrFanseePants on August 03, 2014, 05:43:59 AM
On a game such as RimWorld, a multiplayer feature is always controversial. Most games don't actually implement this, but I think it would be fun on a game like this. Every player should get their own spawn point randomly on the map (with 3 survivors like usual). Everyone will be able to build up their own colonies separately, or even team up. They can trade and become friends, or become rivals with each other. The objective would be to be the last colony last alive by eliminating all of the other colonies. This would make the game much like an RTS. I believe that this feature would definitely not be easy to implement, and would take some time, but I think it would have a massive impact on the game in a positive way.

Mutiplayer is gona be WAY  to hard to creat.Maybe to raid sombody is gona be ok but the raided person's base is gona be fine.
#11
General Discussion / Re: MedKits
August 05, 2014, 03:31:46 PM
The best use of medkits is for $$$$$$$ because they are doing nothing now. The bulet thing..I keep some of it.They are probably gona be used by mortars or ammo for your wepons.
#12
Ideas / Re: "Go home at war" option.
August 05, 2014, 03:29:08 PM
Quote from: praguepride on July 24, 2014, 08:38:22 PM
Easiest thing would be an additional button + hotkey combo that would restrict a colonist to home zone. You could mass select ala recruitment and they would stop at the edge of your homezone. If they're beyond they'll beeline it to the base.

This was handled in Dwarf Fortress via Burrows (aka Zones) that you could restrict your dorfs to either A) all the time or B) when a player-raised alarm is alerted)

I like the Alarm Idea  :D
#13
Ideas / "Go home at war" option.
July 23, 2014, 04:11:13 AM
I had problems when sombody was low health(in a battle) I was puting them in the base but they were leaving and I couldn't leave him/her in military mode because they are gona mentalk break and what is a better way to keep them safe then a "Go home at war".

There should be a new zone: Safe Zone

When colonists are not in military mode and you select them to go to the safe zone and they will not leave the area.If there are AI problems put in the code so they can leave the zone but just 5 blocks/spaces/sqares.

Sorry for my bad English.

Do you like the idea?Please choose one of the 5 options. :D
#14
General Discussion / Re: MedKits
July 23, 2014, 04:02:22 AM
Well medkits are gona be used just on colonists when they sleep.The medkit is gona give instant health or regeneration for X seconds ( X== any number)
#15
If you usually when you have a war an lose someone you re-start from a save and you keep loosing people this topci is gona help you!

What do you mean "Make your games/wars easyer!"?

The game chooses that is time for a battle and he/she(The Game) chooses betwen some things:


  • Makes a siege
  • A battle whit 1 of the total ammount of factions that are your enemis
  • Raiders drop into your home zone
  • Mech.Raides(Scythers or/and Ceterpiedes) drop into your home zone
  • Boomarats or Squirrels are gona go on a rampage

How do I make it easyer?

Save or use an Auto-Save before the battle.Try that and you will get something else listed in that list.Your best bet is gona be the Squirrels attack.That is the easyest battle.Try using a lot of turrets(the turrets remain but the range is gona be a problem).

I Hope that I helpt  :D

Sorry for my bad English.