Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - angus_burger

#1
I had the same problem; I'm extremely frustrated with base Rimworld because so much of the game requires tedious micromanagement. I've finally realized that playing without 15+ mods is a terrible idea; not mods that change the game, but mods that add logic the base game should have had by default.

Kostriktor, take a look at this one, I think it might help you as it should force animals to move to the caravan packing spot on their own: https://steamcommunity.com/sharedfiles/filedetails/?id=2068456092
#2
Ahh, that would make sense Lexa, thank you for the info! I'd be fine if it said something like "Brain 0/10 Head 10/25", but the fact that the head and ONLY the head was 0/30 confused me. I guess I'll put a bug report together next time it happens; probably easy enough to test with any tough character.
#3
Uhh ok. I'm gonna wait and hope someone comes in with some actual evidence or explanation of the game mechanic; sorry but "just believe me" doesn't do it for me.

I've never seen evidence in rimworld of a "critical hit"; the entire point of this post is asking the community if such a thing exists; if damage to the head has some inherent multiplier, or there's a % chance of instant death, then I want to understand that mechanic. Pondering a concept is meaningless if there's no context for how it applies to the game!

For the same reason, I couldn't care less about realism. I'm asking about a mechanic in the game that I want to understand, not an argument for why it happened.
#4
Interesting...do you have any source for that? You're saying even being hit in the head by the weakest bullet in the game has a chance to kill? That doesn't sound right to me, would like some evidence.
#5
As the title says. I have a colonist with tough (mitigates 50% of incoming damage), and they were hit in the head with a charge lance...instantly destroying their head (25 HP).

How is that possible? The charge lance's damage should have been 15 at most; how did it end up doing 25 damage? Even assuming there is some number roll added/subtracted from damage, that rifle would have had to do 50 damage to end up killing my colonist. So what the fuck happened? What am I missing?