I also noticed you can "assign colonist" to an unclaimed sarcophagus. Not sure if that's expected behaviour or not.
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#1
Bugs / Re: [1.3.3200] Dead pawn was put in an unclaimed sarcophagus, which shows as empty
May 07, 2022, 07:12:01 AM #2
Bugs / [1.3.3200] Dead pawn was put in an unclaimed sarcophagus, which shows as empty
May 06, 2022, 02:50:34 PM
https://i.imgur.com/qPW7ocm.png
So if I click on "Interment expected for Trogo" on the right side there, the screen centers on this sarcophagus that's just randomly on my map.
It was not claimed, so I clicked the red claim flag. I wondered how he could have been buried there, since it wasn't claimed...
You can see the "Begin internment of ideology for Trogo" blue icon on the sarcophagus, indicating that Trogo is inside.
However, the sarcophagus is showing as Empty, and if you click "Contents" it shows none.
I was able to successfully complete the cerimony without issue.
I can't open the sarcophagus to get his body out, because the body apparently no longer exists.
So if I click on "Interment expected for Trogo" on the right side there, the screen centers on this sarcophagus that's just randomly on my map.
It was not claimed, so I clicked the red claim flag. I wondered how he could have been buried there, since it wasn't claimed...
You can see the "Begin internment of ideology for Trogo" blue icon on the sarcophagus, indicating that Trogo is inside.
However, the sarcophagus is showing as Empty, and if you click "Contents" it shows none.
I was able to successfully complete the cerimony without issue.
I can't open the sarcophagus to get his body out, because the body apparently no longer exists.
#3
Bugs / [1.3.3326] Spend 3 hours at a party, buddy pukes, actually help clean it up...
April 25, 2022, 04:54:42 PM
And I don't even get counted for attending the party?! 
I should get a BONUS!

I should get a BONUS!
#4
Bugs / [1.3.3326] Caravans getting stuck loading for very long time. I have a good idea
April 10, 2022, 10:07:47 AM
So it seems pretty common that I load up a caravan and days later it still hasn't left. All the animals get roped off, stuff gets loaded, and then it just never seems to leave. I often just cancel it and re-do it.
I think it gets stuck waiting to load one last item.
If you click a pack animal, there's a Caravan tab that shows what's waiting to be loaded:
https://i.imgur.com/XsqrLGa.png
I'd love to be able to have a little icon beside the Corn x13 to tell the caravan to just leave without it.
I think it gets stuck waiting to load one last item.
If you click a pack animal, there's a Caravan tab that shows what's waiting to be loaded:
https://i.imgur.com/XsqrLGa.png
I'd love to be able to have a little icon beside the Corn x13 to tell the caravan to just leave without it.
#5
Ideas / Re: Your Cheapest Ideas
September 26, 2020, 05:07:46 PM
A way to set all animals to one allowed area with a single click.
Setting all of my animals to a raid area by dragging down 3-4 pages of animals is pretty tedious
Setting all of my animals to a raid area by dragging down 3-4 pages of animals is pretty tedious
#6
Ideas / Re: Caravan should have separate food restriction.
September 25, 2020, 05:04:27 AM
I make my own food restriction called Caravan and then tediously add it to each pawn that's going...
I think Caravan should be a default food type, and if someone is on a Caravan it automatically sets them to it.
There should also be a Caravan stockpile zone, and anything stored in the zone is automatically pre-loaded for caravans (but can be removed manually)
Bedrolls, a table, stools, 100 wood, etc.
I think Caravan should be a default food type, and if someone is on a Caravan it automatically sets them to it.
There should also be a Caravan stockpile zone, and anything stored in the zone is automatically pre-loaded for caravans (but can be removed manually)
Bedrolls, a table, stools, 100 wood, etc.
#7
Ideas / Ctrl-F -> Text Entry Box -> Find on Map -> Press Enter Again for Next Item
September 25, 2020, 04:59:43 AM
I have like 60 pawns, and it's really hard to find specific people quite often.
I just want to know where my pawn Elk is. So I have to read dozens of names in the topbar to find him. Can't find him. Try again, read every single one... Nope still not there... Oh that's right I arrested him, check prison areas... nope not there... Where the fuck is Elk? Ohhhh yeah he's in the prison hospitallllll......
Would be nice to Ctrl + F or press / and start typing Elk and press Enter and BOOM Elk is centered on the map.
Need wood? /wood BOOM there's wood.
Make it so you glorious bastards!
I just want to know where my pawn Elk is. So I have to read dozens of names in the topbar to find him. Can't find him. Try again, read every single one... Nope still not there... Oh that's right I arrested him, check prison areas... nope not there... Where the fuck is Elk? Ohhhh yeah he's in the prison hospitallllll......
Would be nice to Ctrl + F or press / and start typing Elk and press Enter and BOOM Elk is centered on the map.
Need wood? /wood BOOM there's wood.
Make it so you glorious bastards!
#8
Bugs / Re: [1.2.2723] Gloom Lights Get Destroyed by Exploding Mechs Anyway
August 13, 2020, 09:46:20 PM
Okay good info, maybe something for the devs to think about.. The first mech drop I saw them in had 3 in a tight group, and one turret and one mortar was enough to explode all the gloom lights even though I shot them all with guns and didn't use any explosives
#9
Bugs / [1.2.2723] Gloom Lights Get Destroyed by Exploding Mechs Anyway
August 13, 2020, 06:34:18 PM
The blog post about Gloom Lights say that they're a reward for handling mech drops in a certain way (ie: not mortaring or grenading them to dust)
However they often drop right beside mech turrets for example that cause big explosions no matter how you kill them. You can snipe them from a distance and they still explode and destroy any adjacent Gloom Lights
Maybe they shouldn't take friendly fire from the mechs perhaps?
However they often drop right beside mech turrets for example that cause big explosions no matter how you kill them. You can snipe them from a distance and they still explode and destroy any adjacent Gloom Lights
Maybe they shouldn't take friendly fire from the mechs perhaps?
#10
Bugs / [1.2.2723] Can't place monuments over power lines
August 13, 2020, 03:00:06 PM
You can place power lines inside walls, so why not monument walls? Maybe power lines are an "unallowed object" inside a new monument is why this is happening... But that's going a bit too far maybe? Don't see why I shouldn't be allowed to build a monument over existing power lines
#11
Bugs / [1.2.2723] Can't smooth walls on the edge of the map
August 12, 2020, 10:18:14 PM
I think you should be able to smooth walls on the edge of the map.
I can't mine and replace them with smooth walls, and it makes sense that you plan and build your base to the limit that you're allowed to in the game.
Since there's a penalty for cave walls vs say a granite wall in a room, then I think being able to smooth them instead of replacing them is a happy medium as a fix?
Example: https://ibb.co/KXJjxxz (sorry imgur is down for me right now)
I can't mine and replace them with smooth walls, and it makes sense that you plan and build your base to the limit that you're allowed to in the game.
Since there's a penalty for cave walls vs say a granite wall in a room, then I think being able to smooth them instead of replacing them is a happy medium as a fix?
Example: https://ibb.co/KXJjxxz (sorry imgur is down for me right now)
#12
Bugs / Re: [1.1.2609] If Ambrosia lands in a grow zone, pawns will sow over it immediately
May 31, 2020, 07:43:46 AM
Warning is good, but you'd need to act on it almost immediately, as if there's pawns nearby they'll walk right over and start sowing/clobbering.
#13
Bugs / Re: [1.1.2609] Can't accept guest royal quest with a title holder in cryptosleep
May 31, 2020, 07:42:29 AM
Their bedroom should be the cryptosleep casket while they're sleeping. Otherwise you could have a big fancy idle bedroom for years on end, and can't accept certain quests
#14
Bugs / [1.1.2647] Typo: ""When packing a caravan, collect theM items you want to..."
May 31, 2020, 07:39:28 AM
Should be collect the, not collect them
#15
Bugs / Re: [1.1.2609] Can't accept guest royal quest with a title holder in cryptosleep
May 17, 2020, 04:47:59 AM
Hey thanks,
I made a suitable free bedroom for the incoming Count Usces, but it still wants me to have an available bedroom for my pawn Toni whose been in cryptosleep for a long time now.
https://imgur.com/a/cZTZNgY
Seems silly to keep an empty bedroom for royal pawns in cryptosleep I think.
Thought I could steal someone's room real quick as an easy work around, but it just adds their name to the list of people who I need to satisfy in order to accept the quest (and doesn't satisfy the person in cryptosleep's issue either)
I made a suitable free bedroom for the incoming Count Usces, but it still wants me to have an available bedroom for my pawn Toni whose been in cryptosleep for a long time now.
https://imgur.com/a/cZTZNgY
Seems silly to keep an empty bedroom for royal pawns in cryptosleep I think.
Thought I could steal someone's room real quick as an easy work around, but it just adds their name to the list of people who I need to satisfy in order to accept the quest (and doesn't satisfy the person in cryptosleep's issue either)
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