When I right click on objects such as tres or items, nothing happens and action menus doesn't show up as if it was disabled. Right clicking still can open tabs and still works in combat mod when showing pawns where to go or what to attack. I dowloaded some mods recently, but I don't think they are the problem since when i reloaded the old mod setup it still didn't work. Any hint on what may be the problem ?
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#1
Mod bugs / bug where right clicking on objects doesnt show their action menu!
August 14, 2021, 07:43:13 AM #2
Help / My Humanoid Aliens Race is incompatybile with main mod.
November 12, 2020, 02:50:11 PM
I have made Alien Race based on Android Tiers. I made it the same way as this terminator mod of TX series was made . The race that I made I copied from the oryginal mod and just changed name, some stats and graphic. Yet when I try to load it with Humanoid Races mod it unloads all my mods becos of major errors. I'm really frustrated because I have devoted a lot of time to made this and I'm in need of this custom race. I have attachment of this mini mod if anyone cares to help me .
#3
Help / Does anybody has some expirience with Android Tiers mods ?
October 09, 2020, 07:48:34 AM
I'm trying to add adroid (combat focused). I made AlienRace of it by coping T1 android, and also made all other makers, and such, but this pawn that I made is still not seen as android pawn, it has normal human like needs and can't use android beds. I don't have any codign exiperience and I don't know what to do at this point.
#4
Mods / How does Harmony affects mods and wich ones ?
September 03, 2020, 02:11:25 PM
I'm learning how to mod and I wonder if Hamony will affect my noob mod automaticly or do I hava to write soemthing special ?
#5
Mods / Making mods of other mods requirements.
September 03, 2020, 02:08:05 PM
I'm new to moding in Rimworld, and I'm wonder if there are any requirements for making mods of other mods. I'm trying to make my first mod based on Android tiers and I'm trying to add new Android. I wonder if I need to incude something in About folder or will it make connection automaticly, becos obviously having original mod is required for my mod to work.
#6
Tools / Re: [Tool] cookiecutter-rimworld-mod-development : Build a Mod In 30 Seconds or Less
July 02, 2020, 07:51:30 AM
This first line of tutorial is giberish for me:
1. cookiecutter gh:n-fisher/cookiecutter-rimworld-mod-development
I have no Cookiecutter in my VS, is it becos I didn't done whatever this thing is saying ?
1. cookiecutter gh:n-fisher/cookiecutter-rimworld-mod-development
I have no Cookiecutter in my VS, is it becos I didn't done whatever this thing is saying ?
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