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Messages - DemonLunar

#1
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
October 21, 2020, 04:18:04 PM
QuoteProbably not CNP then, since the only line that changed between these versions is a null check. I see nothing of interest in your logs. Maybe post the hugslib log if you encounter the problem again.

I'm just going to have to check thinks through to see what's causing the problem. I do have a good amount of race mods that could cause it. I only wonder because the alien children patch was consider obsolete in the 1.2 and i didn't know if that would effect this mod too.

(edit: heres a more detailed log this is with just race and no other addon.)
Here's the log:
https://gist.github.com/0d4d40f142f59f681cc302040e5618a5
#2
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
October 21, 2020, 11:59:49 AM
So something with the v3.5.3 is causing it. I went back to the v3.5.2 and everything works fine.
#3
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
October 18, 2020, 11:48:20 PM
BodyDef Arachne_body has BodyPartRecord of Torso whose children have more or equal coverage than 100% (143.60%)
Verse.Log:Warning(String, Boolean)
Verse.<ConfigErrors>d__12:MoveNext()
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()


BodyDef ROMA_SpiderBody has BodyPartRecord of ROMA_Cephalothorax whose children have more or equal coverage than 100% (100.00%)
Verse.Log:Warning(String, Boolean)
Verse.<ConfigErrors>d__12:MoveNext()
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

These are the specific problems I see. But here's a player.log if that help. (p.s. first time doing this so i'm bound to mess up on something. lol)
#4
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
October 18, 2020, 06:21:03 PM
Quote from: Canute on October 18, 2020, 03:55:28 PM
DemonLunar,
just deactivate CnP, use quickstart to create fast a test colony (hugslib feature), use dev tools to spawn these pawn and check if something changed.
So you can be sure if that mod or your modlist doing bad things.

I did deactivated it and did some test runs to figure out the problems. That's how I came up with that guess. It does suck to know that it was causing the problem. I was hoping it was something else. I should learn to try to understand these error codes. Only problem is I wouldn't know what mod does the error in the log.
#5
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
October 18, 2020, 02:48:35 PM
So I don't know if this is from my load order but it seems like the update of this mod breaks some of the alien race. Example are Ratkin had lost their ear and tail, and Arachne lose their spider body. I don't know if this mod or my load order. Would like to see if someone else can confirm it.