hey its super, but right now its quite limited though, but we wait for the expand.
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#2
Tools / Re: [TOOL] RimDef - A Rimworld XML definition browser
October 26, 2020, 02:22:14 PM
Wow this is awesome thanks,
but does this mod conflict with in game def editor ? ( I mean prepared carefully and in game char editor conflicted so I ask just in case )
Does this offers an option to add more traits ?
Thanks
but does this mod conflict with in game def editor ? ( I mean prepared carefully and in game char editor conflicted so I ask just in case )
Does this offers an option to add more traits ?
Thanks
#3
Tools / Re: [1.2] [KV] In-Game Definition Editor [ModSync-RW]
October 26, 2020, 02:19:33 PM
This mod is so awesome, its a golden tool for dummies without any knowledge about coding like me. Developers should have made this in their games, like map editor from Warcraft 3 back in the day.
But I have some question regarding its usage.
I dont really understand what you said about this mod remembering stuff. But would the changes I made from one save game affect the others ? Like I edited a trait in one of my save would this trait also changed in the save of my brother using the same computer ? And what would happen if I uninstall the mod without change these edited traits back to default would these traits break the game ?
And can I create new traits through this mod ? Will there be this option in the future ?
Thanks
But I have some question regarding its usage.
I dont really understand what you said about this mod remembering stuff. But would the changes I made from one save game affect the others ? Like I edited a trait in one of my save would this trait also changed in the save of my brother using the same computer ? And what would happen if I uninstall the mod without change these edited traits back to default would these traits break the game ?
And can I create new traits through this mod ? Will there be this option in the future ?
Thanks
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