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Messages - KoKauH

#1
Proposal: Could you please add incompatible mods warning within RimPy? Unless I'm blind and don't see it.

I have to go into Rimworld, wait a gajillion years for my hundreds of mods to load, only to see that 2 or 3 mods are incompatible with each other. I'm assuming this information is in the mod files themselves, so should be easy to implement.

Thanks.
#2
Quote from: Canute on March 01, 2021, 02:50:52 PM
Or just report "bad" mod to the author so he can add "load before xyz" at his own or "load after zyx" for the other mod author whoever responde first.

Not many old modders respond for updates when they don't play the game, and newer modders might be annoyed with updating their mods for every other old/new mod that comes up, especially if they themselves don't use it. No judgement, of course, such is life and it's not their responsibility to support such mods.

There are many mods from 1.0, 1.1 and previous versions that still work perfectly well on 1.2 but are essentially abandoned, auto-sort fails big time on these, and if you have 10-20 older mods, they wouldn't play well with each other on auto-sort.

Usually, it's the wild-west with smaller mods and even bigger ones in other games, I don't see Rimworld being much different with so many mods available. Sole modders keeping their mod dependencies/conflicts/incompatibilities is hard. Community databases are good for that, you never know who's going to download 400 mods, half of which have never heard of the other 200.


#3
Quote from: amnesiak77 on February 01, 2021, 09:46:54 AM
Is there a way I can move all inactive mods selected in this manager to specific location? Would be very usefull.  Thanks

Not exactly what you're asking for, but you could change their color code to something that isn't white and then sort the inactive mods to filter with the color #000000 (white). This will essentially 'hide' your unwanted mods.
#4
Quote from: shakeyourbunny on November 08, 2020, 12:41:32 PM

The only thing I would have taken from RimPy is the knowledge how to make a user interface in Python and use this as a base for making it multi-platform, like the game itself.

I am aware that you won't implement this because of its time consumption and you will not commit to this, at least not long-term.

Sorry, but RimPy is still inferior even compared to the built-in sorting :)

I'm not much of a programmer, but wouldn't the best bet be to make an algorithm that uses Rimworld's own sort first, and then use a database of known 'bad' mods and their conflicts just to change the position of these few mods that are incorrectly sorted without touching the Rimworld's initial sort?

This would make the database much easier to maintain as you would only need to keep track of conflicting mods and mods that aren't appropriately configured for the autosort.