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Messages - Stellan72

#1
Ideas / Re: Blueprints for all techs
July 15, 2023, 12:08:56 PM
This actually seems like a cool optional gameplay mode. However, imo it would make more sense (and be less intensely stifling) if textbooks were only needed for techs at a higher level than your starting scenario (i.e. industrial start would only need texts for spacer/ultra)
#2
Ideas / Re: Kill thirst inconsistencies
July 15, 2023, 12:07:09 PM
Also, why does beating someone to death with a mace count for kill thirst, but clubbing them to death with an assault rifle doesn't?
This doesn't make sense, and it requires annoying micro to have a ranged pawn drop their gun before beating a prisoner to death, then pick it back up again.
#3
Ideas / Kill thirst inconsistencies
July 09, 2023, 02:18:00 PM
It doesn't make sense to me that the 'execute' action on a prisoner doesn't satisfy kill thirst/satiety.

Similiarly, organ-murdering someone necessarily involves killing them with one's bare hands. Based on the kill thirst gene's description, shouldn't that count?
#4
General Discussion / Re: Crafting Qualitys
June 12, 2023, 05:51:33 PM
https://rimworldwiki.com/wiki/Quality#How_quality_is_determined

For level 20 crafter who isn't a production specialist, you should expect to get Good quality items 37% of the time
#5
Yeah, imo that's an exploit and it's a bit disappointing that Ludeon never patched it
#6
psychic shock lance will work.

If you have the skip psycast and get the following situation 
1. the go-juice pawn is fleeing because the raiding party has been broken 
2. the go-juice pawn's movement speed has been reduced at least somewhat 
3. the go-juice pawn is bleeding fairly quickly (at least 100%/day) 

then you can consistently get them via blood loss, but it'll take a lot of time/micro. You have to keep skipping them away from the edge of the map until they pass out from blood loss (which bypasses the storyteller's "death on down" mechanic for some reason, unlike someone being downed by pain)
#7
I also think this is really cool. fwiw.
#8
General Discussion / Re: Caravan exit weirdness
November 14, 2021, 11:54:22 PM
Yeah, this is a really bizarre and intensely annoying limitation of the caravanning mechanic. I haven't heard about any mods that address this particular issue either :(
#9
I haven't seen anything more about that, but I agree that that's sadly lacking. I'd also be very excited about anything along those lines that was added (even if it was in a mod and not the core game content).
#10
The quest reward options which involve commodities & items get scaled based on the difficulty of the quest. However, it looks to me as if the 'honor' or 'goodwill' quest rewards don't get scaled accordingly. As a result, you end up with bizarre situations (e.g. in the attached screenshot), where I could get more than twice as much honor by taking the 2nd quest reward option and then giving the gold part of that reward to the tribute collector (and also have 3 valuable items from that 2nd quest reward option).