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Messages - cryogenixx

#1
I believe this is tied to 1.3 in general, not just this specific version.

1. What the circumstances were.

Started new game with 5 pawns: 1 pawn with Cannibal trait, 1 pawn with Psychopath trait, 3 pawns with neither of those traits. Selected Ideology includes cannibalism precept.

2. What happened.

After all spawning in with cloth tribalwear, I crafted human tribalwear. Only the pawns with Psychopath/Cannibal trait equipped them.

3. What you expected to happen.

I would expect all 5 pawns to equip human leather rather than cloth, considering the mood bonus and the better armor protection.

From debugging with the apparel score, it looks like the 3 remaining pawns are still calculating the normal, negative score impacts of human leather. Considering the precept, it seems they should automatically prefer human leather like pawns with the Cannibal trait do. Though maybe it's intentional so we have to force-wear for the mood boosts?

4. Described in step 1

5. Save file is too large too attach, but it can be found here: https://www110.zippyshare.com/v/XRQWxMxN/file.html

Moderator Note:
This should now be fixed as of current patches.  Please repost if you are still having this issue.