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Messages - vonflare

#1
Circumstances:
You have a Human Primacy ideology.
Capture a prisoner with an Animal Personhood ideology
Convert the prisoner to your ideology, but do not recruit him.

Current Behavior:
The prisoner has the mood debuff 'Led By Animist - it's insulting to be ordered around by an animist', despite there being no animists on the map. This is due to still being part of the civilization ruled by an animist, despite not being physically there.

Expected Behavior:
The prisoner should not have the mood debuff 'Led By Animist' unless I release him back to his people after conversion. Prisoners should check the leader of the colony they currently reside in when determining whether or not to complain, rather than the leader of the civilization they belong to.
#2
Circumstances:
An ideology has the precept Apostasy: Disapproved
One of your priests converts someone to your ideology.

Current Behavior:
The new member gets -20 opinion (Apostate) from everyone in his new ideology. Everyone now hates the new member of the ideology, including whoever just converted him, because he had the gall to change his ideology (to yours!).

Expected Behavior:
Colonists who hate apostasy should not have a negative opinion of someone who has converted to their ideology, only people who convert to another ideology. At the very least they should not if their ideology also has the Proselytizer precept. If this behavior is intended then Proselytizer should be incompatible with Apostasy: Disapproved