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Messages - dhakkel

#1
Ancient asphalt, thank you! I'm assuming whoever made the screens just edited the map. At least I know what to look for now :).
#2
These screenshots are taken from the workshop pages of Vanilla Books Extended and Vanilla Furniture Expanded - Props. I'm looking for where the cracked pavement flooring is from, as I really like the look of it, but can't find it anywhere.

Any ideas?
#3
Lmao, wow.

It's definitely not a case of "nobody else has gotten this far?" and more a "this bug doesn't affect every playthrough", as, yes, lots of people have finished multiple relics on no-mod games.

Wow, that's.. a lot of steel and plasteel, though. If it didn't lag out, that is. Man.
#4
Maybe they were using sign language? It's very easy to offend someone with hand gestures, at the very least.

The real question is can two handless, earless pawns insult each other?
#5
Quote from: tsmt1001 on August 04, 2021, 02:19:16 PM
It still appears to be an issue with 1.3.3080. A colonist would decide to change his or her look, proceed to the station and then cycle through looks there until they collapse from exhaustion.
Any mods? I know there was/is(?) a bug with the auto-styling mod if you have multiple styling benches, for instance.
#6
Whoah, big update to this - since this was happening on my wife's PC and my own, I assumed this was a common bug, but it turns out that wasn't the case.

Uninstalling *everything* (except saved games), then re-installing fixed this issue.

1. Uninstall the game. Remove your config files, logs and mod settings from the LocalLow folder. Only keep your savegames (and mods, turns out the mods were fine).
2. Delete the Rimworld folder entirely. Reinstall, then put your mods and save games back in their correct folders.

I'm guessing this bug was caused by installing new GoG installers over old GoG installs. Been doing that without a fresh reinstall since 1.1. It's also made the game run a lot faster.

Gonna leave this topic here since I know some other people have been having similar errors with their Animal Tab.
#7
Just tested this on a brand new, no-mods colony:

When I tame a muffalo, it breaks the animal tab. Any info displayed AFTER the first muffalo on the list will be blank, and will throw up errors.

The error spammed over and over is this:

Exception filling window for RimWorld.MainTabWindow_Animals: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Pawn_TrainingTracker.CanAssignToTrain (RimWorld.TrainableDef td, System.Boolean& visible) [0x00169] in <ef64c9edbd674d8189cea516d5c18b95>:0
  at RimWorld.PawnColumnWorker_Trainable.DoCell (UnityEngine.Rect rect, Verse.Pawn pawn, RimWorld.PawnTable table) [0x00009] in <ef64c9edbd674d8189cea516d5c18b95>:0
  at RimWorld.PawnTable.PawnTableOnGUI (UnityEngine.Vector2 position) [0x002c7] in <ef64c9edbd674d8189cea516d5c18b95>:0
  at RimWorld.MainTabWindow_PawnTable.DoWindowContents (UnityEngine.Rect rect) [0x00020] in <ef64c9edbd674d8189cea516d5c18b95>:0
  at RimWorld.MainTabWindow_Animals.DoWindowContents (UnityEngine.Rect rect) [0x00000] in <ef64c9edbd674d8189cea516d5c18b95>:0
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <ef64c9edbd674d8189cea516d5c18b95>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


Attached are screenshots of before and after taming a muffalo.

Also possibly worth noting, muffalo are not listed on a pen marker. Not sure if they're supposed to or not, but it feels like they'd be a pen animal.
#8
I'd say it's a bug, or at least a not well-thought-out feature, right now. What's the point of allowing multiple wives/husbands if it's going to give a negative moodlet to all of them?

Being married to multiple partners already removes the "barrack" moodlets if the correct precepts are in play. Maybe have it check to see if the beds are right next to each other, and if so, have it remove the "want to sleep with x" moodlets too.