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Messages - Jgta4444

#1
Releases / Re: [A17] Death Rattle (2017-7-18)
August 08, 2017, 12:57:48 AM
Quote from: MikeOfDragon on August 07, 2017, 10:59:47 PM
Non-colonist pawns die like 2/3rds (I think, maybe 1/3) of the time, to prevent you from getting colonists too fast. But I am pretty sure they would be compatible.
Well "No Death Randomness" detour default "ShouldBeDead" method and due to this all changes which "Death Rattle" make to this method will be reverted....This renders him nonfunctional and colonist starts dying from losing kidneys(Sorry if I'm say something strange, my English is very bad).