Some thoughts on fishing..
So, I've been playing with the fishing mod a bit and I like the idea of it, but I'm not entirely happy about the implementation. I'm kinda thinking it should probably be its own work type (though I'm not sure if that's flat out impossible or not), because it has no cooldown as far as I can tell and thus takes up a lot of the work time of my colonists who are assigned to handling. In my current game I started as a rich explorer with someone pretty well-rounded, able to do almost all jobs. I've had 2 people join my colony so far, and my original pawn is still the best at handling (and the best individually at virtually everything else too). I'd really like to try to use fishing as my primary food source, but that requires the one guy who has to do everything (because the other 2 can't do many of the various work types) to spend a lot of time fishing. Also, I really want him to be able to spend his handling time trying to tame wild animals because my other 2 people can't haul at all.
I definitely understand why you moved it from hunting to handling. but I would note that hunting is the one work type that (in my experience anyway) is most rarely prohibited, so it'd let those mostly useless pawns do something productive. I dunno that there's an easy solution to all this without fishing being its own work type. From an organizational perspective it might make sense to tack it onto growing, but that doesn't solve my current situation. I just tend to like having one guy who handles all food-related tasks and little else, so that'd go along well with that.
I dunno, it's definitely a cool idea and I'm not sure what the best solution is, just thought I'd lay out my thoughts on the subject and see if it goes anywhere. Either way, keep up the great work RF.
So, I've been playing with the fishing mod a bit and I like the idea of it, but I'm not entirely happy about the implementation. I'm kinda thinking it should probably be its own work type (though I'm not sure if that's flat out impossible or not), because it has no cooldown as far as I can tell and thus takes up a lot of the work time of my colonists who are assigned to handling. In my current game I started as a rich explorer with someone pretty well-rounded, able to do almost all jobs. I've had 2 people join my colony so far, and my original pawn is still the best at handling (and the best individually at virtually everything else too). I'd really like to try to use fishing as my primary food source, but that requires the one guy who has to do everything (because the other 2 can't do many of the various work types) to spend a lot of time fishing. Also, I really want him to be able to spend his handling time trying to tame wild animals because my other 2 people can't haul at all.
I definitely understand why you moved it from hunting to handling. but I would note that hunting is the one work type that (in my experience anyway) is most rarely prohibited, so it'd let those mostly useless pawns do something productive. I dunno that there's an easy solution to all this without fishing being its own work type. From an organizational perspective it might make sense to tack it onto growing, but that doesn't solve my current situation. I just tend to like having one guy who handles all food-related tasks and little else, so that'd go along well with that.
I dunno, it's definitely a cool idea and I'm not sure what the best solution is, just thought I'd lay out my thoughts on the subject and see if it goes anywhere. Either way, keep up the great work RF.