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Messages - stjerneklar

#1
Quote from: Kitsune on December 20, 2014, 10:04:58 AM
Dont played it for some time so spare me but are the program moduls not aviable from merchants? ???

not in my expirience, never seen a trader with one.

actually i tried to make traders have them by modding the xml too but that only made energy cores avalible, or maybe i just dident get them yet.

iirc both were set to tradable=false
#2
tried A8, got bored, went back to A7 and TTM and finaly got a colony far enough to get ahold of the advanced modifier when i ran into the problem of Program Modules. only avalible from mechannoids and id only ever seen one of those, so no hope of getting the hydrophonics going or replacing my constantly self-destructing geothermal generator.

i did some digging around and found the file that specifies requirements to made things on the advanced modifier, thought id share it here.

it just removes program module from the materials required to make modules.
some of the machines still require them.

replace the contents of this file:
\Mods\Tech Tree Minami A7\Defs\RecipeDefs\Recipe_AdvancedModifier.xml

with this pastebin:
http://pastebin.com/xzwGqqB9

#3
Each time one of my colonists fishes, i gain an extra fishing rod.

Kinda ruins the mod since my stockpile gets filled with fishing rods
(update:unless i disable them in the stockpile, so the extra rods just stay in the pile at the pier)

Using rimworld alpha 7c with EdBinterface and EdbPrepareCarefully.

As a side note, it would really be great to be able to fish untill a certain amount are caught.

Is the requirement for a fishing rod what makes it a complicated recipe?
(maybe the fishing rod could just be part of the pier?)