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Messages - Ayt

#1
Perhaps Tynan could do what other games do, namely Paradox games like Europa Univeralis 4, where older versions of the game are available under the beta tab so that people can continue saves without issue on older versions.

People on Steam get rather angry if they can't play their save game because it automatically updated and there is no way to roll back to the older version. Setting up the beta branch is an easy way around that.
#2
Quote from: Encode on October 03, 2014, 12:43:07 PM

2. How to make Walls we build link up to the Rock walls like it used to?

*Edit* Added Rock into Wall's Linkflag and now walls & rocks are joined seamlessly, in case anyone wants to know.

It would be helpful to know which file this is in.
#3
One thing you may want to consider is increasing the amount of xp earned for crafting. Crafting is a very important skill with this mod, yet people level up extremely slowly because they only get a relatively small chunk of xp after completing a crafting task even if it takes them a long time to complete it. Compared to the other skills, crafting levels up very slowly yet it is one of the most important attributes a colonist can have.

This is just an observation from having played with the mod a bit, but I have found myself strongly favoring colonists that start out with high crafting just because it is so hard to level and it is so important.