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Messages - Bullwinkle Moo

#1
Ideas / More Realistic Anesthesia
July 22, 2024, 03:59:52 PM
As an anesthesiologist IRL, I'd like to suggest:
1) Nobody wakes up from anesthesia well-rested. Max should be ~45% rested when they first wake up.
2) Not everybody has the same chance of developing dangerous confusion after surgery. It should be more common among old pawns, maybe over 62 years or so, and less common under age 35ish.
3) Anesthesia is a little bit dangerous. Using it to keep someone safe from mental break for an ongoing time is not done in the real world because of the risk of bad consequences. Perhaps everyone who gets anesthetized should have a 0.1% chance of heart attack. Triple that if they are over 50ish years. You want to keep someone knocked out for a week? You can do it, but you must roll the dice. No freebies in RW!
#2
Ideas / Extremely small improvement
June 15, 2024, 10:01:22 PM
Problem: Trying to compare 2 armors, I sometimes get thrown off because the display of information is not standardized. Example: try to compare a normal quality plainleather shirt to a good quality alpaca wool shirt. The former shows armor values for Sharp, Blunt, Heat, Insulation Hot, and Insulation Cold. When you compare this you memorize those numbers and then look at the second shirt, but this time the shirt displays no value for Blunt. So the list of numbers you memorized doesn't correspond to the list of numbers shown on the new shirt. This is also an issue when using website tables that list these values. It can throw the player off and be confusing. It has happened to me many times over the years. I can imagine it might cause issues for modders, too.

Solution: Simply add a line for Blunt on the wool clothes. The fact that it reads "0" doesn't mean it shouldn't be there; it should totally be there! Make it standardized and a few of us players will breathe just that much easier.

I just returned after 2 years away, and I am amazed at how much polishing (similar to this suggestion) you guys have done! Keep up the good work!
#3
Ideas / Re: Priority for Grow Zones
June 15, 2024, 09:49:21 PM
Sounds like good for the player and possibly extremely easy for the dev. +1