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Messages - valkyrie

#1
Ammo idea is a 50/50 to most, it would work if ammo was easy to make and you could make loads of it, but at the same idea you would need to rework the inventory system to make it work, like each pawn would have to have their own inventories. but at the same time that could create so much more. E.g they can carry a backpack, water bottles, food, medicine, ammo, arrows, rocks, you name it, it could expand the game into a new way.

but at the same time you will get so many people complaining that its then too hard to keep your people alive. or "waah" i dont want to have to micro manage because im lazy, and all that sort of drama.

im all ahead for ammo and inventory changes and just that more depth. but there are those out there who prefer it to be very simple.

at the end of the day if it came to a vote id say +1 for ammo and inventory.
#2
Ideas / Re: An idea
August 22, 2015, 09:18:24 AM
Not really since the slits are both way firing. its mainly to stop the pawns simply rushing right through unhindered. and the raiders can shoot and throw stuff at the gate. Hardly OP considering 9 times out of 10 your overwhelmed and if you read i said there was mods for slits already but its always outdated with updates and something official would be great.
#3
Ideas / An idea
August 21, 2015, 08:56:55 PM
So as useral im building my base up and making my defences and building my lovely walls but i always leave a little gap to funnel them in and it would be considered my gate.

Is there anyway we could get a gatehouse or gate structure tab entity. like your pawns can walk through it either like the auto doors or it can be manually opened and closed. but when enemy pawns raid instead of just finding the nearest wall to bust in or right for the auto door could it be a variable 1-3 block sized door that can take an increased battering, enemy raiders will focus on attacking it, but the defenders can like stand behind it and shoot. like maybe firing slits or something. just to give it more use than an over glorified door.

then as another structure you can put in a gatehouse block. which you connect the door between. these themselves are essentually a set of posts that hold of the gate itself. but they have a firing slit (ontop) or infront of so that pawns can attack through it. like manning the walls. it just gives your people a chance to get a few shots off before they breach the gate. i love to be able to retreat behind my walls but since there is no firing ports in doors or anything they would just batter down the door and flood in, the defenders would be ready but id like a few pot shots off first before they flood in and overwhelm me.

dunno what you guys think and i know there are mods out their but many mods get left behind through the updates. and i love the whole storylines behind Rimworld and films that make me think of the game. First thing i would do is get my defences up in the case of a crash landing. and you would always want a gate house or some sort of fortified entrance. dunno guess its human instincts. walls are lovely and snug but a guardable hidey hole with shooting room is even more snug.

guard towers was another idea i would like. they are built in a square that a pawn can stand on. it wouldnt require a level system. it would simply mean that the pawn standing in it would gain a cover bonus but the ability that his shot would just fire over the wall. it would provide no range bonus. because then all you would do is shove a sniper up on there and instant map coverage. its more the fact you can use advantage of the walls cover to block pawns, but ofcourse the pawns could shoot back at the tower but it would give the occupant the same as a sandbag in coverage. but at the same time there is a chance the shot would just hit the wall. the watch tower could also have a small light on the front that moves side to side in a small arc. that would require power.

i dunno thought these would be a nice idea


keep up the good work tynan love the game
#4
no when it goes viral all pawn corpses can come back from the dead so you need to incinerate them where as the default infection is if a zombie bites you the pawn turns into a zombie, the viral simply means that pawns killed in anyway or buried in your graves will reanimate, there is no time its just as long as you can hold out
#5
Outdated / Re: [MOD] (Alpha 6) Project Armory (v.2.13)
August 27, 2014, 09:24:38 AM
I don't suppose there's a sounds pack or something for the weapons, I love all the different ones and how each is unique but id love them to not all sound the same, any chance you could incorporate sounds to them somehow :)?