I agree with Galileus and Otleaz.
One of the hard things about developing any game is achieving a proper balance.
Balancing requires taking into account all of the possibilities available to the player and making sure that those aren't either too powerful or to weak when confronting your opponent.
The simple fact that mines exist in the game means that the game balance has already considered them. "Don't like it don't use it" isn't therefore an option, since the game will otherwise be stacked against you.
The only reason it isn't like that currently is because the mines are overpowered (i.e. game isn't properly balanced yet), but that's subject to change.
You can, of course design "god-hand" mechanics into the game for those players who want to use them, but those are usually presented as cheats, which are not considered for balance.
So the solution here is to nerf the mines, improve the opponent's AI/weapons to deal with mines, or get rid of mines altogether.
Personally, I don't like mines or turrets that much. To me they're too technologically advanced for the setting.
I think having defensive structures is great, but I'd rather have more primitive ones, such as disguised holes, traps, bunkers and that sort of thing.
It'd be incredible if we could build networks of tunnels for guerilla strategies - think of Viet Cong tunnels during the Vietnam war - or for emergency escapes.
One of the hard things about developing any game is achieving a proper balance.
Balancing requires taking into account all of the possibilities available to the player and making sure that those aren't either too powerful or to weak when confronting your opponent.
The simple fact that mines exist in the game means that the game balance has already considered them. "Don't like it don't use it" isn't therefore an option, since the game will otherwise be stacked against you.
The only reason it isn't like that currently is because the mines are overpowered (i.e. game isn't properly balanced yet), but that's subject to change.
You can, of course design "god-hand" mechanics into the game for those players who want to use them, but those are usually presented as cheats, which are not considered for balance.
So the solution here is to nerf the mines, improve the opponent's AI/weapons to deal with mines, or get rid of mines altogether.
Personally, I don't like mines or turrets that much. To me they're too technologically advanced for the setting.
I think having defensive structures is great, but I'd rather have more primitive ones, such as disguised holes, traps, bunkers and that sort of thing.
It'd be incredible if we could build networks of tunnels for guerilla strategies - think of Viet Cong tunnels during the Vietnam war - or for emergency escapes.