Try reinstalling both Rimsenal and Skullywag's weapons, then try it.
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#1
Releases / Re: [A12] EdB Prepare Carefully v1.10.1 (Update on Alpha 13 Progress: 23 Apr 2015)
April 25, 2016, 09:57:52 PM #2
Releases / Re: [A12] EdB Prepare Carefully v1.10.1 (22 Aug 2015) - Update on Alpha 13 Progress
April 18, 2016, 06:48:32 PM
Any ETA on the update proper?
#3
Releases / Re: [A11] Expanded Prosthetics and Organ Engineering 1.41 (16.06.2015)
July 23, 2015, 03:09:55 AM
10/10 would get answer from funny mod compilation person again. So, I was right in that yes, it is essentially the hook hand of brain prosthetics.
#4
Releases / Re: [A11] Expanded Prosthetics and Organ Engineering 1.41 (16.06.2015)
July 23, 2015, 12:16:06 AM
So after testing out the Brain Stimulator, what's the point of it in-game? Does it just serve as a cheap brain prosthetic, the brain equivalent of a hook hand?
#5
Outdated / Re: [A11b] Superior Crafting: Kobayashi Maru! v0712
July 13, 2015, 06:36:14 PMQuote from: josmow on July 13, 2015, 05:12:28 PMI'd recommend a temporary suspension on the chips, or selecting a colonist and right clicking on the Organ Vat, Prioritize using it.
as a suggestion, is there any chance you could add a "priority" system to crafting equipment? something that would let you say that you want to, for example, clear out a ton of bodies with an organ vat, instead of trying to craft some electronic chips, since you are missing only a few chips, but have a backlog of like 40 bodies from the last raid.
#6
Outdated / Re: [A11b] Superior Crafting: Kobayashi Maru! v0712
July 13, 2015, 01:37:39 PMQuote from: Abrexus on July 13, 2015, 08:32:02 AMQuote from: Zerg HiveMind on July 12, 2015, 06:20:00 PM
Question: can i just get the turrets? i love your mod but i wanna take a break from it but LOVE the turrets if not then thats fine too.
I'll see about putting the turrets and training items up as a separate download.
The medical stuff also causes issues with EPOE. Separate download for that too would be very appreciated.
#7
Outdated / Re: [A11b] Superior Crafting: Kobayashi Maru! v0704
July 07, 2015, 08:48:08 AM
Can we get a version without the prosthetics? It interferes with Ykara's EPOE.
(Artificial Bones and Biomatter don't cause issues)
(Artificial Bones and Biomatter don't cause issues)
#8
Outdated / Re: [A11] A2B: conveyor belts & co. [v0.11.1]
July 05, 2015, 06:27:34 AM
I think the undertakers need to be right up to the wall, and you don't need the two coolers. One's usually enough.
#9
General Discussion / Re: The 'City' of Morosia
July 05, 2015, 06:22:58 AM
Whelp, due to the update the map's gotten a little buggered. Gonna lock the topic.
#10
General Discussion / Re: The 'City' of Morosia
July 03, 2015, 08:56:27 PM
Crap. Should've taken pictures.
Benny Hill, Bionic Legs and the power plant's defenses. It actually wrosk quite well. For the tribals, at least... I haven't had any major pirates yet, though I guess that's what the heavy weapons I've gotten are for.
Benny Hill, Bionic Legs and the power plant's defenses. It actually wrosk quite well. For the tribals, at least... I haven't had any major pirates yet, though I guess that's what the heavy weapons I've gotten are for.
#11
General Discussion / The 'City' of Morosia
July 03, 2015, 06:20:08 AM
*Not sure where this kind of thing would best fall under, GD, OT or stories. I decided on GD due to the very broad scope that is general, seeing as this IS about Rimworld it'd count.
So one thing I like to do on occasion is to make a new colony, go into god mode and make the most aesthetically pleasing colony I can, while still being functional, of course. One of said ways is to make an actual colony, not just some compound, or a vault. Like some sort of new town or city being settled.
By employing some techniques I've found out on my own through trial and 'will this look cool?' I've made this baby. I love how it came out, and it's still being built. I do use quite a few mods (At least 20+), the major ones being Clutter, Misc, More Metal Floors, Small Walls and Hedges, and Modular Tables.
To view images, right click on them and hit 'Open image in new tab'.
Overview
Hospital
Central Hall
Central Hall: Lower Half
Central Hall: Upper Half
Storage/Comm Center/Drop Zone/TBD
Nuclear Power Plant
(Has No-Roof zones for silos, larger building used to have Plasma things, until they EXPLODED.)
This wonderful place, too!
(Had two filled with megascarabs, one dead body, one delirious man, one badly diseased woman, and one crazy guy. All three lived and are colonists now)
So one thing I like to do on occasion is to make a new colony, go into god mode and make the most aesthetically pleasing colony I can, while still being functional, of course. One of said ways is to make an actual colony, not just some compound, or a vault. Like some sort of new town or city being settled.
By employing some techniques I've found out on my own through trial and 'will this look cool?' I've made this baby. I love how it came out, and it's still being built. I do use quite a few mods (At least 20+), the major ones being Clutter, Misc, More Metal Floors, Small Walls and Hedges, and Modular Tables.
To view images, right click on them and hit 'Open image in new tab'.
Overview
Hospital
Central Hall
Central Hall: Lower Half
Central Hall: Upper Half
Storage/Comm Center/Drop Zone/TBD
Nuclear Power Plant
(Has No-Roof zones for silos, larger building used to have Plasma things, until they EXPLODED.)
This wonderful place, too!
(Had two filled with megascarabs, one dead body, one delirious man, one badly diseased woman, and one crazy guy. All three lived and are colonists now)
#12
Outdated / Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
October 25, 2014, 03:36:07 AM
Checking what's new in the more recent stuff and...
Motorized Treads?! One step closer to turning my colonists into literal tanks!
Motorized Treads?! One step closer to turning my colonists into literal tanks!
#13
Stories / Re: Best random event. Ever.
October 10, 2014, 03:29:44 PM
...that time of the month again!
#14
Outdated / Re: [MOD] (Alpha 6) Terran Dominion Armory v0.5
October 05, 2014, 02:26:04 AM
Just gonna post this to make sure you know we haven't lost interest in your wonderful little mod. If you're busy with other things or bored in the mod, that's alright.
Fun fact: Every post I have made so far on the forums has been on THIS topic. And I've had Rimworld and been on the forums since Alpha 1 or 2. Can't remember which.
Fun fact: Every post I have made so far on the forums has been on THIS topic. And I've had Rimworld and been on the forums since Alpha 1 or 2. Can't remember which.
#15
Outdated / Re: [MOD] (Alpha 6) Terran Dominion Armory v0.5
September 14, 2014, 02:46:40 AMQuote from: CovertGhost7377 on September 13, 2014, 05:19:06 PMQuote from: Mj64 on September 13, 2014, 03:10:17 PMSorry to burst your bubble but no, i explained why there hasnt been anything released lately. I have been busy with school so i havent had the time to sit down and make anything, But i do check in every once in a while.
Nope, I think he/she's waiting on A-7.
Edit: Also for future reference i am a guy
Thanks. Didn't really thoroughly read the OP recently.
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