Can you have "Save" and "Load" for mods. I like switching between mods and it's hard to remember which ones I used. Like "Prepare Carefully" instead of saving starting colonists, we could save mods.
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#2
Ideas / Animal Instinct
June 29, 2016, 12:29:14 AM
This may have been said multiple times but can we get animals to either run away or become manhunters when shot. The manhunter event will happen the same amount of times but lets say deer or rabbits that aren't instantly killed will try to run away from the thing that attacked whether it be a human or cobra.
Predators should attack back but not in a manhunter state but some toned down version.
Any other animal should "flee" or in some occasions "manhunt"
Predators should attack back but not in a manhunter state but some toned down version.
Any other animal should "flee" or in some occasions "manhunt"
#3
Ideas / Re: What do you want in alpha 9/10?
January 18, 2015, 09:41:14 PM
The number of amount of Weapons and Animals are fine, i just want more diversity in Power/Food/Crafting. In crafting, i would like to see like [This_Person is specialized in This_Crafting] But ya know. That makes the game hard.
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