Sorry to disappoint, but to be frank I'm not interested in this game at the moment so I'm not too interested in updating these mods either. I might start maintaining my mods one day, once there is new content in the game that I find engaging. But at the moment I find the game rather stale. But you or anyone else that likes my mods is free to update them and redistribute them if they really want, it shouldn't be too hard. Just look at the data in the files for the muffalo and squirrel, and change the relevant data in my mods so it matches it.
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#2
Outdated / Re: [MOD] (Alpha 3) Sand Lizards
May 02, 2014, 11:37:34 AM
Thanks, but since I've only made two animals I don't think they can really pass as RimWorld's version of Mo'Creatures. And I doubt I'll be making any more animals, since they'd all pretty much be clones of other animals with a different look. I just don't know this programming language well enough to do anything really interesting. I think I'm going to stick to making my own games because I have a lot more freedom with them.
#3
Outdated / Re: [MOD] (Alpha 3) Sand Lizards
April 14, 2014, 12:23:00 AM
Well, if anyone who knows this programming language better than me can work out how, they have my full permission to edit the mod to do that. (Actually, anyone can edit my mods in any way they want.)
#4
Outdated / Re: [MOD] (Alpha 3) Antelopes
April 11, 2014, 11:59:52 PM
Well if you don't like the colours, you can change them pretty easily. I doubt I can pick a colour scheme that will suit everyone.
I was going to call them Speckled Antelopes to set them apart from real Antelopes, but their speckles are invisible in game unfortunately. The Squirrel is called a Squirrel, so while I'll consider calling them Entilopes, I don't see it as necessary. All you'd have to do to change it, by the way, is go through all the mod files and change all the instances of the word Antelope to Entilope. So you could make them Entilopes in your game if you want.
And are you sure they can't be eaten? I didn't test the Antelopes, but I tested the Sand Lizards, and they were edible. And I didn't have to change any recipe files.
Edit: I tested it, you should be able to butcher and cook Antelopes without any further changes to the mod:


I was going to call them Speckled Antelopes to set them apart from real Antelopes, but their speckles are invisible in game unfortunately. The Squirrel is called a Squirrel, so while I'll consider calling them Entilopes, I don't see it as necessary. All you'd have to do to change it, by the way, is go through all the mod files and change all the instances of the word Antelope to Entilope. So you could make them Entilopes in your game if you want.
And are you sure they can't be eaten? I didn't test the Antelopes, but I tested the Sand Lizards, and they were edible. And I didn't have to change any recipe files.
Edit: I tested it, you should be able to butcher and cook Antelopes without any further changes to the mod:



#5
Outdated / Re: [MOD] (Alpha 3) Antelopes
April 11, 2014, 08:10:46 AM
I did my best to match the unconventional style of the other RimWorld animals this time.
#7
Outdated / [MOD] (Alpha 3) Antelopes
April 11, 2014, 07:46:51 AM
Adds herds of antelope into the game. They are smaller and slightly weaker than Muffalo.

A herd of antelope.
Yes, you can include my mods in your modpack. You don't have to ask my permission. You can also edit my mods if you want. I really don't care!
[attachment deleted by admin: too old]

A herd of antelope.
Yes, you can include my mods in your modpack. You don't have to ask my permission. You can also edit my mods if you want. I really don't care!
[attachment deleted by admin: too old]
#8
Outdated / Re: [MOD] (Alpha 3) Sand Lizards
April 11, 2014, 06:38:23 AM
Sure, I'll upload some now.
#9
Outdated / Re: [MOD] (Alpha 3) Sand Lizards
April 11, 2014, 06:13:03 AM
Fair point! Try the new version with minimalised limbs. I also made the lizard skinnier, which was my original intention. (The game squished the image slightly before.)
#10
Outdated / [MOD] (Alpha 3) Sand Lizards
April 11, 2014, 04:19:45 AM
Simply adds a new wild creature, the Sand Lizard, to RimWorld. It is similar to the Squirrel, with some slight differences (more health, for example). It is sandy yellow in colour. It can be killed, butchered, and eaten, just like any other animal.

Two Sand Lizards hanging out in their natural habitat.

Sand Lizard texture.
Yes, you can include my mods in your modpack. You don't have to ask my permission. You can also edit my mods if you want. I really don't care!
[attachment deleted by admin: too old]

Two Sand Lizards hanging out in their natural habitat.

Sand Lizard texture.
Yes, you can include my mods in your modpack. You don't have to ask my permission. You can also edit my mods if you want. I really don't care!
[attachment deleted by admin: too old]
#11
Ideas / Remove Contradictions
November 09, 2013, 07:26:41 AM
Played the game for the first time today. One of my characters got both the traits "sexually experienced" and "sexually inexperienced". Then during the game I got a solar flare event during an eclipse, when you'd expect that the gas giant would block the solar flare, in reality. Stopping these kinds of contradictions should be a relatively easy thing to fix, and would really increase the realism.
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