Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Funkmissile

#1
Outdated / Re: [MOD] (Alpha 7) Extended Surgery Mod
October 07, 2014, 01:00:43 PM
This mod is crazy good. Got most of my colony decked out in cyber-limbs already. One thing I was a tad disappointed in was that the AI Core, when replacing the brain, doesn't stop the possibility of mental breaks. Being that it is such an expensive procedure and all.

If I were to make any suggestions on additions to this mod, some more of the surgery's that provide a massive difference in the character would be fantastic. Like a lobotomy, or something to that effect, to prevent mental breaks but at the expense of not being able to perform skilled labour nor fire a weapon with any real accuracy, leading to true "drone" like colonists.
#2
Hey, love the mod, however I seem to be getting a problem with it wherein my colonists cannot be tasked to use most of the production benches nor the shooting range. Even if I leave them to their own devices, they will rarely work on the tables. I am running Apparello and Project Armory alongside this