Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - kymlaar

#1
As someone with nearly 700 hours in the game just since it's release on steam, and who played every version since Pre-Alpha Backer 1 extensively, I believe that the 1.0 adjustments are almost purely positive ones.  The melee adjustments are welcome, and I look forward to how they play out.  I also like how different ranged weapons seem to have different melee stats, though I would love to see those laid out, and the possibility of different versions (bayonet anyone?).

I can understand people feeling that some of the flavor is lacking, but I'm not sure that I really agree.  The difficult name changes gave me a moment of, "ooooh... I've been playing on hard and above!"  I can also appreciate the change to the word tea, because  pekoe is a specific type of tea, which I don't believe is represented by the leaves used in this.  That being said, I wouldn't mind some adjustments, factions meeting on your land to fight it out from time to time.  Pawns could even know to stay away, so as to avoid stray shots.  Being able to establish an alliance between settlements could be interesting as well, something more than just "you're their ally now."

As for medicine and bionics crafting, it's a favorite of mine.  I always felt like it was needlessly restrictive that I had to BUY medicine.  Sure, you start as a rag tag bunch, but over the years you end up with a fully functioning colony, or city, with lots of advanced systems.  I don't enjoy feeling like I can't have something just because it's 'advanced' and my colony is somehow not, even though everywhere is wearing power armor and they're crafting high end firearms and using advanced medical equipment.  I'm fine with the Archotech options being restricted to prizes and trade.  That makes it feel like there is a more advanced civ out there, and I'd love to see more of that.  Archotech advanced power armor.  Archotech beam laser emitters.  Archotech shield belts, which allow firing through them.  Archotech portable generators.  It would bring back more of the feel of being small, in a larger world.

And finally, I'd love to be able to repair equipment.  Sure, make it cost material, but I don't like having to remake constantly.
#2
General Discussion / Turrets and Raider numbers
January 27, 2014, 07:51:05 PM
I was wondering, with the latest patch has the raider view of turrets been adjusted?  I'm still running without them, as I worry that adding a couple will result in massive waves of raiders which will stomp all over my people.

Thanks, and thanks for the patch.  It works and looks great so far.  :)
#3
General Discussion / Re: Next update?
January 02, 2014, 06:19:39 PM
Quote from: Tynan on January 02, 2014, 04:21:33 PM
Quote from: kymlaar on January 02, 2014, 04:04:48 PM
Quote from: Semmy on December 31, 2013, 04:31:41 AM
I doubt it will take long.
There is a nice list of things to come in the next update.
Because of the holidays its going a bit slower family blablabla d-;

But i know that tynan is working hard on some much anticipated features.

Any hints as to those things and features?  I'm drooling a bit just waiting for it.  :D

Some modding, though not a complete system. Not sure what exactly will be moddable on the first pass.

Stockpile storage; no more magical StarCraft-style resource pool in the sky. E.g. your food can burn, and you need somewhere to store it.

Complete redo on character graphics.

Storyteller portraits.

Some early snatches of Alistair's sounds.

And, as always, shiny new bugs!

Awesome.  :D  I can't wait.  Thanks for all of your effort!
#4
General Discussion / Re: Next update?
January 02, 2014, 04:04:48 PM
Quote from: Semmy on December 31, 2013, 04:31:41 AM
I doubt it will take long.
There is a nice list of things to come in the next update.
Because of the holidays its going a bit slower family blablabla d-;

But i know that tynan is working hard on some much anticipated features.

Any hints as to those things and features?  I'm drooling a bit just waiting for it.  :D