As someone with nearly 700 hours in the game just since it's release on steam, and who played every version since Pre-Alpha Backer 1 extensively, I believe that the 1.0 adjustments are almost purely positive ones. The melee adjustments are welcome, and I look forward to how they play out. I also like how different ranged weapons seem to have different melee stats, though I would love to see those laid out, and the possibility of different versions (bayonet anyone?).
I can understand people feeling that some of the flavor is lacking, but I'm not sure that I really agree. The difficult name changes gave me a moment of, "ooooh... I've been playing on hard and above!" I can also appreciate the change to the word tea, because pekoe is a specific type of tea, which I don't believe is represented by the leaves used in this. That being said, I wouldn't mind some adjustments, factions meeting on your land to fight it out from time to time. Pawns could even know to stay away, so as to avoid stray shots. Being able to establish an alliance between settlements could be interesting as well, something more than just "you're their ally now."
As for medicine and bionics crafting, it's a favorite of mine. I always felt like it was needlessly restrictive that I had to BUY medicine. Sure, you start as a rag tag bunch, but over the years you end up with a fully functioning colony, or city, with lots of advanced systems. I don't enjoy feeling like I can't have something just because it's 'advanced' and my colony is somehow not, even though everywhere is wearing power armor and they're crafting high end firearms and using advanced medical equipment. I'm fine with the Archotech options being restricted to prizes and trade. That makes it feel like there is a more advanced civ out there, and I'd love to see more of that. Archotech advanced power armor. Archotech beam laser emitters. Archotech shield belts, which allow firing through them. Archotech portable generators. It would bring back more of the feel of being small, in a larger world.
And finally, I'd love to be able to repair equipment. Sure, make it cost material, but I don't like having to remake constantly.
I can understand people feeling that some of the flavor is lacking, but I'm not sure that I really agree. The difficult name changes gave me a moment of, "ooooh... I've been playing on hard and above!" I can also appreciate the change to the word tea, because pekoe is a specific type of tea, which I don't believe is represented by the leaves used in this. That being said, I wouldn't mind some adjustments, factions meeting on your land to fight it out from time to time. Pawns could even know to stay away, so as to avoid stray shots. Being able to establish an alliance between settlements could be interesting as well, something more than just "you're their ally now."
As for medicine and bionics crafting, it's a favorite of mine. I always felt like it was needlessly restrictive that I had to BUY medicine. Sure, you start as a rag tag bunch, but over the years you end up with a fully functioning colony, or city, with lots of advanced systems. I don't enjoy feeling like I can't have something just because it's 'advanced' and my colony is somehow not, even though everywhere is wearing power armor and they're crafting high end firearms and using advanced medical equipment. I'm fine with the Archotech options being restricted to prizes and trade. That makes it feel like there is a more advanced civ out there, and I'd love to see more of that. Archotech advanced power armor. Archotech beam laser emitters. Archotech shield belts, which allow firing through them. Archotech portable generators. It would bring back more of the feel of being small, in a larger world.
And finally, I'd love to be able to repair equipment. Sure, make it cost material, but I don't like having to remake constantly.