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Messages - applemachine

#1
General Discussion / Re: Who are your YouTubers?
October 06, 2013, 01:24:52 AM
http://www.youtube.com/user/jefmajor

Jeffmajor, great youtuber. Plays dwarf fortress so he has a decent following of people who like these kinds of games.
#2
Ideas / Re: Drug system?
October 05, 2013, 06:57:20 PM
Quote from: Tynan on September 27, 2013, 05:14:03 PM
The effects won't be temporary. It's not a boost like in Fallout.

I'm thinking the more important aspects would be:

-Growing the drugs
-Refining the drugs
-Dealing with the ups and downs of having colonists addicted to the drugs. This includes:
---- They're "happier"
---- They have long-term health problems
---- They may exhibit unstable behaviors
---- They fight differently; don't get incapacitated, perhaps

It's not a button you push for a short-term boost, it's a part of the sociology and economy of the colony.

I really like this answer. You seem to make this the policy in several answers you've made. It seems there is an overarching policy to keep this game interesting as a simulation rather than as a DF style RTS. I like this idea very much. This is what will keep me engaged for hours. Making a change to the society, such as introducing a drug, just to see the effect and then removing it to see if they can return to 'normal'. Plus I really like the idea of drugs in games, but have yet to find anything that I like. This seems like a fun idea to me.

I have not yet backed the kickstarter but if this is the style of thinking behind the programing of the game, I'm very interested. I'm going to keep on eye on this for a bit to see what happens.