Ah Plasteel I guess that's what I'm not doing. Alright thanks.
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#1
Outdated / Re: [MOD] (Alpha 8) Mechanical Defence 2 (Update 3.0.2 - Alpha 8 and Coal Power!)
January 24, 2015, 03:44:45 AM #2
Outdated / Re: [MOD] (Alpha 8) Mechanical Defence 2 (Update 3.0.2 - Alpha 8 and Coal Power!)
January 24, 2015, 03:00:11 AM
I think I might be an idiot but I can't seem to get my colonists to make droids. I loaded up a world in godmode to make sure it wasn't me being stupid. I had over 20 Circuits, Metal silver etc, a droid table and a droid charge pad as-well as power and crafters and for some reason it would not let me create a droid no matter what I did, is there something that'd I'm doing incredibly wrong? I made sure I disabled all other mods before testing.
#3
Mods / Re: NEED YOUR IDEAS for Industrial RIM Alpha 3!
April 08, 2014, 04:54:44 AMQuote from: Cala13er on April 07, 2014, 05:38:37 PMQuote from: Finn on April 07, 2014, 05:02:51 PM
Here's an idea.
Some sort of machine that is placed on the ground, costs between 250 Metal to 500 metal.
Its soul purpose is to act as third party miner, not requiring any colonist use but relies on electricity, and dumps the metal into some sort of industrial hopper.
My plans are to completely remove "metal" and start introducing actual metals. (Iron and others). And also add alloys (Steel and others).
I have also added an Industrial Hopper!
But would it be possible to add the third party miner? Instead of sending colonists to mine, you could put down 3/4 of those bad boys and roll in the metal. (They wouldn't be fast though.)
#4
Mods / Re: NEED YOUR IDEAS for Industrial RIM Alpha 3!
April 07, 2014, 05:02:51 PM
Here's an idea.
Some sort of machine that is placed on the ground, costs between 250 Metal to 500 metal.
Its soul purpose is to act as third party miner, not requiring any colonist use but relies on electricity, and dumps the metal into some sort of industrial hopper.
Some sort of machine that is placed on the ground, costs between 250 Metal to 500 metal.
Its soul purpose is to act as third party miner, not requiring any colonist use but relies on electricity, and dumps the metal into some sort of industrial hopper.
#5
I'm trying not to be dependent on steam geysers, because i'm one of those people who build into cliffs and become a colony and dwarves, but my whole goal is defeated when my single steam geyser becomes inundated with the amount of electricity I need and I have to place solar panels outside which screams "raid me.". But if I attempt to build a box around them for defense, a roof goes over the top which I DON'T WANT because it makes the solar panels useless, and to my knowledge there is no way to remove roofs inside the cliffs.
So can anyone help me/tell me how to remove roofs or stop roofs being put over?
Thanks,
So can anyone help me/tell me how to remove roofs or stop roofs being put over?
Thanks,
#6
Ideas / Re: Some suggestions.
December 07, 2013, 12:26:08 PM
Gotta say, these ideas seem really sweet.
#8
Mods / Re: A sort of request maybe?
December 06, 2013, 09:29:51 AM
I've read and used the Phalanx turret, I didn't like it because of the insanity of the turret.
All I personally would like is the turret not to explode in my face and burn everything down.
All I personally would like is the turret not to explode in my face and burn everything down.
#9
Mods / A sort of request maybe?
December 06, 2013, 09:20:26 AM
Just as a question, can some modding genius out there do a little simple thing for me? Or tell me what to do.
I'd do it my self but I have no concept of modding a game.
It's just a simple thing, can anyone make the Turrets not explode when they get wailed on by the raiders.
Or at least point me in the right direction to do it my self?
I'd do it my self but I have no concept of modding a game.
It's just a simple thing, can anyone make the Turrets not explode when they get wailed on by the raiders.
Or at least point me in the right direction to do it my self?
#10
Ideas / Re: I'm probably the only one...
December 05, 2013, 08:32:10 AM
No..I have not.
That seems very effective, is it?
That seems very effective, is it?
#11
Ideas / I'm probably the only one...
December 05, 2013, 08:05:05 AM
Gunturrets, I find them utterly useless.
Why? Let me get the mood right.
You've just spent 180x4 on four new fancy gun turrets, then researched the gunturret cooling system. You build up fortifications around the gun turret and use them to protect your solar arrays. The inevitable happens and raiders come in a moderately large force, 5-6 raiders armed with pistols and lee's. Thinking to your self the four upgraded gun-turrets could probably handle it without having to pull workers off too defend the solar arrays. The raiders attack in force, your gunturrets useless. A few hits and they explode, wiping the sandbags down around them and starting fires. Your solar-arrays are in ruins and you have to scramble your workers to deal with the raiders.
Now if you see where i'm coming from, the turrets die too quickly and don't deal near enough damage. So each raid you have to pull off workers too handle everything. I've tried different set ups to try and deal with the turrets lack of range, armour and hitpoints and lack of damage but nothing works.
Implement: A couple research points to buff the guns. I.E More range and more damage, more hitpoints and armour, but with a long research timer of course.
Unless i'm the only one thinking the turrets are useless.
Why? Let me get the mood right.
You've just spent 180x4 on four new fancy gun turrets, then researched the gunturret cooling system. You build up fortifications around the gun turret and use them to protect your solar arrays. The inevitable happens and raiders come in a moderately large force, 5-6 raiders armed with pistols and lee's. Thinking to your self the four upgraded gun-turrets could probably handle it without having to pull workers off too defend the solar arrays. The raiders attack in force, your gunturrets useless. A few hits and they explode, wiping the sandbags down around them and starting fires. Your solar-arrays are in ruins and you have to scramble your workers to deal with the raiders.
Now if you see where i'm coming from, the turrets die too quickly and don't deal near enough damage. So each raid you have to pull off workers too handle everything. I've tried different set ups to try and deal with the turrets lack of range, armour and hitpoints and lack of damage but nothing works.
Implement: A couple research points to buff the guns. I.E More range and more damage, more hitpoints and armour, but with a long research timer of course.
Unless i'm the only one thinking the turrets are useless.
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