Whoops... I hope I am not late to the party! I would be interested in participating in this and providing some feedback!
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#2
General Discussion / Re: Show us your colony [Mega Thread]
October 17, 2014, 03:27:35 PM
Here's my colony, Salvation. It is day 1123, I have 63 Colonists, 9 Prisoners. I've been doing several renovations over the last little while, but there is still work to be done. I haven't figured out a way to optimize food delivery to my prison; I end up with a dent in my surplus meals any time I have a great number of prisoners.


#3
General Discussion / Re: Thoughts on some of the Stuff.
October 07, 2014, 10:36:31 PM
I would like to echo a lot of what Zsword is saying. Because Tynan seems interested in feedback from some of the late-game stuff, I'm going to leech onto this thread here to provide some additional late-game information.
I'm currently playing on "Phoebe Basebuilder" on "Rough" I am in late year 4; I'm at work and can't check the exact date on my save (or upload screenshots), but I have been playing several hours a day since A7 was released.
I have 26 colonists. I would say that the run-of-the-mill assaults have been about 30+ish attackers. Seigers are a bit smaller; still only two mortars though. I haven't had a mechanoid assault in awhile, but the last two were about 3 centipedes and 5 scythers.
I am currently not using any killbox, but I do rely heavily on a set of 25 mortars that can thin down assaults enough that I don't get any casualties from the ensuing battle. I feel that with Alpha 7 mortars have become a little bit more accurate, but I may be mistaken. Currently, I believe that mortars are over-powered. The only way that these can be appropriately nerfed is if you implement the shells as ammunition. Make shells explosive and fragile, so that you can't easily raid the ammo from a group of beseigers.
I have previously used a field of turrets as a sort of minefield. The attackers never seem to appropriately take on the turrets from a distance and one at a time. They seem to crowd into the field and then start blowing up the turrets as well as themselves. This is another over-powered technique.
My colonists are mostly equipped with M-24s. Some do have charge rifles. I have one minigun in circulation; would love to have more!
I'm currently playing on "Phoebe Basebuilder" on "Rough" I am in late year 4; I'm at work and can't check the exact date on my save (or upload screenshots), but I have been playing several hours a day since A7 was released.
I have 26 colonists. I would say that the run-of-the-mill assaults have been about 30+ish attackers. Seigers are a bit smaller; still only two mortars though. I haven't had a mechanoid assault in awhile, but the last two were about 3 centipedes and 5 scythers.
I am currently not using any killbox, but I do rely heavily on a set of 25 mortars that can thin down assaults enough that I don't get any casualties from the ensuing battle. I feel that with Alpha 7 mortars have become a little bit more accurate, but I may be mistaken. Currently, I believe that mortars are over-powered. The only way that these can be appropriately nerfed is if you implement the shells as ammunition. Make shells explosive and fragile, so that you can't easily raid the ammo from a group of beseigers.
I have previously used a field of turrets as a sort of minefield. The attackers never seem to appropriately take on the turrets from a distance and one at a time. They seem to crowd into the field and then start blowing up the turrets as well as themselves. This is another over-powered technique.
My colonists are mostly equipped with M-24s. Some do have charge rifles. I have one minigun in circulation; would love to have more!
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