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Messages - 897zua

#1
Ideas / Re: Add a date for easyer search of mods
December 18, 2014, 09:35:15 AM
Quote from: Igabod on December 18, 2014, 02:26:05 AM
why do you care when the mod was started? If it's in the Releases section it works for the current version or the previous version and generally says Alpha 7 or Alpha 8 in the title so you know which version it is compatible with. The reason Project Armory was on the top of the forum board at that moment was because it was the most recently commented on thread. It also happens to be one of the most recently updated mods today as well. If you want an easier time seeing all of the mods that are working for the current alpha of the game then go to The Unofficial Mod List which I maintain on a daily basis. Every mod for Alpha 8 is added to that list almost as soon as it is posted. And they are all in alphabetical order so it is easy to find a particular one you like.

Because sometimes you have installed a mod already and you don't want to read them all again till you reach the ones you haven't read and you just want to see the newest mods. And your list is alphabetic based and not time based so you need to read all the mods before you find the ones you haven't seen 
#2
Ideas / Will this game be available on steam ?
December 18, 2014, 09:23:22 AM
Just wondering if this game is going to go on stream in some near future and if yes if you buy it before that are you going to get a free key code for the steam ?
#3
Ideas / Re: Add a date for easyer search of mods
December 12, 2014, 02:06:36 PM
Quote from: skullywag on December 12, 2014, 12:44:14 PM
Modders are putting the targeted alpha number in the subject...not sure what youre getting at.
Basically  I want to be able to see when and for witch alpha there released, because if im not mistaking older mods that get an update they are poped back at the start while completed mods just go back in rows of other mods and you normaly don't reach them
For an example:
Project armory was started on February 05, 2014, 02:24:54 PM  And at the moment  is the first mod you see when you go in releases. While the mod Refrigeration was released October on 15, 2014, 06:12:41 PM and at moment is at page 5. Because it was released so much later I think there should be a search option witch is by date when was there first release (so that people can keep an easy track on mods and what they want to install)
#4
Ideas / Add a date for easyer search of mods
December 12, 2014, 10:59:59 AM
Adding a date to the forums ,like when was it added cause it would make it easier for people to find mods for new alphas.
Like searching by date not by last post and etc.
#5
Mods / Re: Mod Request Removing geysers
October 26, 2014, 09:30:40 AM
and what is the name of that building then cause i put laser drill on top of a geyser and it didnt do anything just said a new geyser was added if theres some other building that i havent tried pleas tell me cause i dont see anyone who wrote it down in the forum
#6
Mods / Re: Mod Request Removing geysers
October 26, 2014, 07:03:55 AM
The laser drill makes geysers dosnt removed them so the request is still on
#7
Mods / Re: Mod Request Removing geysers
October 25, 2014, 06:36:03 PM
but then i have an other question does is work with all other mods ? cause i have a lot and i mean a lot of mods
#8
Mods / Re: Mod Request Removing geysers
October 25, 2014, 06:23:22 PM
so it would completely destroy the geyser ?
#9
Mods / Re: Mod Request Removing geysers
October 25, 2014, 05:24:22 PM
But i dont want anything on that place i want to make my building cimetrical and its in the way thats why i dont want to put anything on it that place is just for the wall but it looks really bad when it has something and i dont want to use it for anything i just want a wall there and a floor
#10
Mods / Re: Mod Request Removing geysers
October 25, 2014, 04:42:51 PM
how do you destroy the geysers with drills cause i had that mod but i may have missed something
#11
Mods / Mod Request Removing geysers
October 25, 2014, 03:40:41 PM
can you pls make a mod for removing geysers there so annoying in mountains
#12
So my idea is adding a new type off ppl.With that i mean Timelords why not add ppl with 2 hearts in the game they can only be found at the start by random or by buying from slave traders(Timelords need to be expencive and ill explain why now)since they are Timelords they need to have a higher IQ always then normal ppl like say 25 or something and they need to regenerate witch i think will be able if when someone with 2 hearts dies you get a launch pad with a new Timelord inside it but every time you get a regenerated Timelord he cant die in the next 20 days or he will stay dead for ever and every Timelord will need different skills and most importantly Characteristics i rally have no idea if this is possible or not but i think it would make a great mod for rimworld if there can be teleportation devices like when you get attacked if you see that you will lose you can get to send 1 Timelord back for the last 3 days so you can prepare a defense but after you teleported back you lose bouth the future Timelord and the past version off himself witch will make it a bit more balance and as well Timelords cant be great shoots as i said it maybe impossible to make but it would be a really fun mood if it can be made