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Messages - melonator

#1
Ideas / Manual Prisoner transportation
April 01, 2014, 08:37:40 PM
I'd think it would be pretty neat if we could manually assign colonists to escort prisoners around, it could come in useful in terms of taking them to different places, different prisoner cells maybe, or just simply releasing them back where they came from, however I was thinking more along the lines of taking them to an execution area where they could be dispatched (in front of an incoming wave of raiders maybe?) or they could transported to an arena of sorts where they would fight it out with other prisoners or colonists in exchange for freedom.

Edit - With the arena thing, it might be an option for colonists to watch these gladiatorial fights take place, boosting their mood for a while dependent on their personality (pacifists may hate to watch such a brutal event) Could tie in with the factions being introduced in alpha 3, the more feral and predatory factions may favour you for doing so.

I'm getting off topic now...
#2
Mods / [REQUEST] Reavers!
March 02, 2014, 08:30:47 PM
Having seen the Firefly series and the Serenity film spinoff, I've seen that there are a lot of similarities in terms of a theme (Sci-fi western), I think that with a bit of work a different type of raider could be made, one that would look distinctively different to the pre existing raiders and whose sole purpose would be to kidnap members of your colony, it would add a bit more variation to the game and new strategies would have to be created in order to combat the different tactics used by these 'Reaver' type raiders, I'm unsure of how the mechanics of these raiders kidnapping the colonists would work, but could it work in the same way you designate your own colonists to capure/arrest people? but instead of taking them to a bed they would carry them to the edge of the map where they would disappear?

Thoughts on this?
#3
Just lost myself for half an hour reading that, escapism ftw, keep up the good work!
#4
I've seen this aswell, random nutrient paste meals in the middle of nowhere, and then I realise a pod crashed at that location
#5
Bugs / Debris stockpile bug
February 06, 2014, 02:09:00 PM
Found that colonists don't seem to deposit debris onto a junk stockpile that has blood on it, instead they place it down to the side even if that side isn't designated as a stockpile.
Could anybody else test this? I've had it happen a few times now but just want to be sure.

Edit - Just tried cleaning up the blood in the stockpile and instructed a colonist to haul another piece of debris to the same spot, it worked as normal.