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Messages - JangoDsoul

#1
http://imgur.com/sBg2dqf is this a bug or am i doing something wrong? i'm trying to add my colonist to my squads and nothing
#2
Outdated / Re: [A12c] Project Fallout v1.1
September 02, 2015, 11:54:06 AM
Will there be a Deathclaw event?

#3
Outdated / Re: [A12c] Project Fallout v1.1
September 01, 2015, 01:52:33 AM
Quote from: akiceabear on September 01, 2015, 12:54:41 AM
Very nice Jango!

Thank you, but i but need a lot of fixing on this art like adding side view of the armor and minor details. I hope this get in the mod
#4
Outdated / Re: [A12c] Project Fallout v1.1
September 01, 2015, 12:08:47 AM
Hey, I like your mod here is a T-45b



[attachment deleted due to age]
#5
Mods / Re: [Mod Request] Harvest organs dead cropse
December 28, 2014, 03:39:04 AM
sorry for not really replying back

Quote from: Kinakin on December 27, 2014, 10:06:45 AM
From a realism point of view organs require the host to be alive at the time of harvesting in order to have good chance of success. Organs begin to degrade and become useless for transplants shortly after the host dying as they are starved of blood and oxygen.

In general only tissue donations are taken from cardinary dead patients. While organs are taken from brain dead donors.

However it might be more realistic to atleast harvest bionic body parts from dead corpses. Atleast if based on the premis that they are mechanical.

This guy has a point, but the idea which some of you have given seen that its abit op. something to counter it add some kind of condition / percents to organs like the sculpture add to the last build good/mil/useless. with the timer idea should be 1.0 days untill completely useless plus the other hand there will be a i don't 65% of taint organs from begin over .5 days on the ground.

Quote from: Defection
link=topic=7704.msg82293#msg82293 date=1418859960

Yeah i thought so too. Didn't mention that cause didn't want to sound like he stole texture from Prison Architect :)

about that i did take it from at game which is almost the generically the same sorry about that, i should add soures :3
#6
Mods / [Mod Request] Harvest organs dead cropse
December 01, 2014, 08:47:50 PM
So i have this idea for some time now. when wining a siege there are large almost of fresh dead corpse just rotten away. In my eyes that a big opportunities to haul and harvest organs while the crops is still fresh. If anyone can make it happen that would be great :)

Research- "Harvest organs"

Docter skill - may be 7 ???

craft table - (something like this???) "Morgue Slab from Prison Architect"