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Messages - Axel_Wallenrod

#1
General Discussion / Re: How's the disease balance?
January 12, 2015, 06:35:36 AM
i like the spread of disease idea, and specially when an assault is coming up, u have less people to fight them and u must survive with some guys. I think the player could counter it with a special suit NBQ (Nuclear, Biological and Chemical) only is a special Parka that allows dodge the disease to the character who wears it, maybe crafteable  ::)... i dont know...
#2
here is a colony in March on 3th year

[attachment deleted due to age]
#3
Here you have Tynan, in the Reserve Zone, there are two clothes dont finished and when they try to create a new Parka in the tailor workbench they begin a new one with new clothes supplies.

P.D.: Congratz for this GREAT GAME
P.D.2: Srry for my English  ;D

[attachment deleted due to age]
#4
Ideas / Re: More methods of getting new colonists
November 12, 2014, 04:12:38 AM
Quote from: H_D on November 12, 2014, 03:27:43 AM
Meh, bioengineering is much more fun than conventional methods. I want human crafting!

hahaha, H_D i like it too, but maybe is more creative (or realistic) the android/robotic crafting more than bioengineering?....
#5
Ideas / Re: More methods of getting new colonists
November 12, 2014, 02:48:40 AM
Or maybe give more use to that double beds doing posible marry between the colonist XD... i know, is a great change to make, but is confuse for me make a double bed for only one colonist in the game XD