Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Tearlach

#1
Beacons can be made in the advanced modifier workstation, the compact research terminal can be traded for, but not built afaik. Which is somewhat agravating seeing as trading becomes a lot harder when your comm console burns down.

I do think the oil refinery produces a lot of power while also producing a trade goods only useable to produce more power (atleast what I've discovered so far).

For the trap hole, I just don't play with it. If it made terrain impassable though, it would not really work as a trap anymore as enemy pawns wouldn't trigger it anymore.
#2
Anyone else having issues creating certain components? Everything else works fine, but I cannot seem to make fertilizer pump engines for the fertilizer pumps. I got all the materials needed crafted, got a citizen with 15 crafting and he still refuses to make it. The only weird thing I see is that the recipee allows for mechanical engines to be added, but only requires mechanical components. Hopefully there is something obvious I missed.
#3
I used to forbid my minigun-toting colonists from hunting, but then I got lazy...
Surprisingly enough noone has died from hunting accidents so far in my new colony, got a couple lost limbs though.

Using shotgunners to hunt sounds like a really smart idea, if the friendly fire gets too severe I might swap to that.