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Messages - zenfiero

#1
I'm excited for the update!
#2
Releases / Re: [A18] Fences And Floors v1.21
February 11, 2018, 05:57:59 PM
Hello! I really like this mod and have used it for some time. However I noticed in this latest version the sensor panel flooring no longer grants a speed bonus. Is this intended?
#3
Releases / Re: [B18] Smokeleaf Industry v1.8b
January 18, 2018, 06:41:24 AM
First off, I want to say that this is a fantastic mod. The polish and quality is top notch. It feels and operates really great.

I have encountered one strange thing. My pawns seem to want to carry a large, possibly infinite number of delicious NutriLeaf bars, standing over or near them in the stockpile and just loading up a bit at a time until they've got dozens or hundreds.

I restarted with just this mod and dev mode to check and I saw this error:

Jack started 10 jobs in 10 ticks. List: (WaitMaintainPosture (Job_4548)) , (TakeInventory (Job_4549) A=Thing_SmokeleafNutriLeaf62552) (WaitMaintainPosture (Job_4550)) , (TakeInventory (Job_4551) A=Thing_SmokeleafNutriLeaf62552) (WaitMaintainPosture (Job_4552)) , (TakeInventory (Job_4554) A=Thing_SmokeleafNutriLeaf62552) (WaitMaintainPosture (Job_4555)) , (TakeInventory (Job_4559) A=Thing_SmokeleafNutriLeaf62552) (WaitMaintainPosture (Job_4560)) , and (TakeInventory (Job_4563) A=Thing_SmokeleafNutriLeaf62552) (WaitMaintainPosture (Job_4564))  lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.Pawn_JobTracker:FinalizeTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#4
If anyone knows how to change the fusion grenades to function, I would appreciate the help! I don't know enough about modding to tweak it, I've had a look and can't figure it out. I rather like this mod, and I want the invading sappers to be a danger!
#5
Outdated / Re: [A16] Priority Treatment
March 16, 2017, 02:42:57 AM
I'm looking forward to trying this mod; however, unless I am missing something, at the time of this post the Priority-Treatment section of the repository contains only a license file and a readme.
#6
Hello! I am getting into your cool mods, and I noticed one small problem with the Nuclear Reactor mod version I downloaded from the individual packing. The "CompProperties_Breakdownable" lines have an excess </li> which prevented the mod for working for me. After removing them it worked just fine!

Thanks for your work!
#7
Hello! I've installed your fine mod and found it to work well on a new map, and thank you for it! I've also noticed that when I use it on an existing vanilla save the mod did not seem to function.
#8
Help / Capacity offset with traits\thoughts?
June 25, 2015, 06:29:58 AM
Hello! I'm curious, is it possible to have traits or thoughts alter capacities? I've had a look around in the files and the mod resources on the wiki but haven't been able to quite puzzle some things together.

Thank you for your time!