Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - AzureHarbie

#1
Mods / Re: [REQUEST] Robots mod
March 01, 2014, 04:15:05 PM
Just to comment, there is something already in the Core\Def\ThingsDef\Races.xml that looks like a good start.


<ThingDef ParentName="BasePawn">
<defName>Mechanoid</defName>
<label>Mechanoid</label>
<maxHealth>350</maxHealth>
<overdraw>true</overdraw>
<sunShadowInfo>
<baseWidth>0.6</baseWidth>
<baseWidth>0.6</baseWidth>
<tallness>0.8</tallness>
</sunShadowInfo>
<race>
<walkSpeed>0.25</walkSpeed>
<isFlesh>false</isFlesh>
<meleeDamage>20</meleeDamage>
<nameCategory>Robot</nameCategory>
<hasGenders>false</hasGenders>
<hasStory>true</hasStory>
<needsRest>false</needsRest>
</race>
</ThingDef>
#2
Help / Re: Issue with Solar Power Output Rate
March 01, 2014, 04:06:55 PM
So I did run the little experiment and sure enough, changing to geo class works fine but it ignores the light required (I assume the class ignores the tag).

Just wanted to test myself btw Architect. :P

So, can't quite adjust solar generators correctly for now it seems. I'll work on making other things for now.
#3
Help / Re: Issue with Solar Power Output Rate
March 01, 2014, 03:56:31 PM
I actually already took a look at your wind power mod, Architect.

Since you passed your wind generators off the geo-plant, it seems to adjust fine (I can modify it to -1500, and it puts out 1500w). On the other hand, you change the solar generator's, it has no effect. I think I might temporary try to use the geo-plant class and then see how it acts if I add the tag to require light....
#4
Help / Issue with Solar Power Output Rate
March 01, 2014, 10:39:18 AM
So I'm playing with solar generators and I noticed that adjusting the following doesn't do anything for solar generator upgrade buildings I was working on....


<comps>
<li>
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>-1000</basePowerConsumption>
</li>
</comps>


Anyone else play with this or notice this? The base solar generator has a rate of -10 yet the Mark 2 I made doesn't change.