Very cool mod; I'm really liking the 'effort' (roughly 3 pawns to keep the mine working and making drill heads with a goodly electricity cost) that it takes to keep the drill working and the SkyDriller visual effect.
A minor note, there appears to be two typos in "Recipes_IR.xml". First, the line "<jobString>Mining deep compacted stee.</jobString>" under MiningDeepSteel is missing an L.
Secondly, the line "<jobString>Mining deep uranium ore.</jobString>" has been copied under the MiningDeepPlasteel recipe without being edited to say plasteel.
I can fix it on my local copy, but thought that you might want to fix it in your original. The second issue, with the plasteel giving a uranium jobstring really had me confused during my game as I was trying to get my bills prioritized correctly.
Again, I'm really enjoying the mod! Thanks for making it and sharing it.
A minor note, there appears to be two typos in "Recipes_IR.xml". First, the line "<jobString>Mining deep compacted stee.</jobString>" under MiningDeepSteel is missing an L.
Secondly, the line "<jobString>Mining deep uranium ore.</jobString>" has been copied under the MiningDeepPlasteel recipe without being edited to say plasteel.
I can fix it on my local copy, but thought that you might want to fix it in your original. The second issue, with the plasteel giving a uranium jobstring really had me confused during my game as I was trying to get my bills prioritized correctly.
Again, I'm really enjoying the mod! Thanks for making it and sharing it.