For some reason, i cant seem to find how to research or make the recipe table, is there something im doing wrong?
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#2
Mods / [Idea] The long winter
December 19, 2014, 11:52:04 PM
After alpha 8 came out, i found myself loving the idea of temperatures and coldness in particular. What if we could have super cold temperatures all year long. Also have parkas, toques, and power armor, instead of completely stopping cold, slow down the process of hypothermia instead of stopping it. I've noticed that even in the most cold temperatures you can get in vanilla are easily outdone by putting on a parka and a toque with no visible consequence if you can handle going a bit slower. It would be interesting to see cold temperatures have a degrading effect on colonists, not just another hardship to deal with when you first land.
#3
Outdated / Re: [MOD](ALPHA 8) IceSheet (Ice Biome)(1.1a)
December 14, 2014, 08:42:45 PM
i wish someone would find a seed with temperatures that are always under -100(or make a mod)
#4
Ideas / Re: Suggestion: Coat racks, colonists prefer no coats inside
December 14, 2014, 08:30:51 PM
yeah, the main reason to use heaters right now is just to make hydroponics work, unless your in retartedly cold temperatures, a parka and some clothes will negate any sort of hypothermia completely. maybe have a big slowdown to parkas or make it so it just slows down the inevitable hypothermia by a fair bit.
#5
General Discussion / Re: Bunkers
December 14, 2014, 08:27:31 PM
yeah, it makes the temperature a real threat, parkas and toques only slow down the process, not stop it.
#6
General Discussion / Re: Bunkers
December 14, 2014, 05:55:10 PM
Well I'm on an ice sheet with temperatures ranging from -110 to -130 Degrees Fahrenheit, besiegers usually die of hypothermia even in power armor before they even get the mortars built, if not, they usually get 1-2 shot off before dying. mechanoids and crashed ship parts are a huge problem, mainly because i use 4-5 heaters to heat a small room and standing outside with a mortar is out of the question. it makes it nigh impossible to even face one when my colonists are suffering from the cold in any sort of kill box.
#7
General Discussion / Re: Bunkers
December 14, 2014, 05:13:02 AMQuote from: christhekiller on December 14, 2014, 04:57:23 AMI mean like sealing off completely from the outside without raiders or mechanoids being a problem.
A bunker? Like, built into a mountain? Cause that's the most common way of building a colony from what I've seen. Make sure your colonists are wearing toques and parkas (or power armor), they really help keep them from getting frostbite.
#8
General Discussion / Bunkers
December 14, 2014, 03:20:43 AM
Has anyone ever successfully made a bunker base or is it out of the question. I'm just asking because in -100 degree weather, i find it hard to fight mechanoids while my colonists are dying of frostbite.
#10
Outdated / Re: [MOD] [ALPHA 7] Apothecarius Seven - HOTFIXERINO (11.10.14)
December 06, 2014, 11:02:18 PMQuote from: JuliaEllie on December 06, 2014, 12:44:00 PMI was actually asking how do you even use it without killing someone in the process.
The life support is an implant which replaces the original organ.
#11
Outdated / Re: [MOD] [ALPHA 7] Apothecarius Seven - HOTFIXERINO (11.10.14)
December 06, 2014, 11:46:39 AM
Hey guys, just wanna know, how does the life support thing even work?
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