Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - rick0

#1
Help / Re: Various modding questions and answers
March 04, 2014, 01:11:49 PM
Cheers Slimecrusher, I'll try that out and see if it works.

Also, don't you cook your watermelons? :D

Thanks for the help!
#2
Help / Re: Various modding questions and answers
March 02, 2014, 11:05:05 AM
Yeah I've checked the console in game and saw no errors and my xml also has the base item. Everything is working as intended apart from the missing icon where it would show you your stock levels.
#3
Help / Re: Various modding questions and answers
March 02, 2014, 10:53:55 AM
A little mistake, I meant to say 'Missing Content' instead of 'No Resource'.

Thanks for the reply Tynan, but I'm still having trouble.

This is my code for watermelons for example, pretty much identical to potatoes but with some modified values.

<ThingDef ParentName="ResourceBase">
<defName>RawWatermelons</defName>
<label>Watermelons</label>
<description>Raw watermelons.</description>
<textureFolderPath>Things/Item/Resource/PlantFoodRaw/Watermelons</textureFolderPath>
<interactSound>FoodDrop</interactSound>
<basePrice>2.5</basePrice>
<food>
<quality>Raw</quality>
<nutrition>15</nutrition>
<eatenDirectThought>AteRawFood</eatenDirectThought>
<eatEffect>EatVegetarian</eatEffect>
</food>
<storeCategories>
<li>PlantFoodRaw</li>
</storeCategories>
</ThingDef>


I have the label in place already because I copied potatoes from the core but can't figure out why it won't work, how does label tag relate to the thumbnail? Is it the naming of my textures or perhaps the <textureFolderPath> maybe?
#4
Help / Re: Various modding questions and answers
March 02, 2014, 10:13:48 AM
I have a small question that someone will probably know the answer to off the top of their head.

When the new resources I have created get placed in the stockpile they appear as expected in the top left corner with the number beside a picture of them. But the thumbnail just says 'No Resource', how can I get the correct texture to show?
#5
Help / Re: RimWorld Art Assets
March 01, 2014, 02:02:28 PM
Thanks for the files man, I sent you a message back but I wasn't sure if it sent properly.

The food resource I added in does seem to spawn but with much less frequency than the standard ones the game has already. Just wondering why really.
#6
Help / RimWorld Art Assets
March 01, 2014, 01:06:40 PM
Hi everyone,

I was creating a simple farming mod to start with so I could figure out how modding works in RimWorld and I have a couple of questions.

I was trying to find some art assets to base my own textures off, but from reading the forum the only tool that seems able to extract the files from the game files is the Unity Assets Explorer. Unfortunately I can't use this as I am running on a linux machine currently and the explorer runs on windows.

Is there any alternative?

Another question I have I ask just out of curiosity, the Resource I put into the game is a food resource. When you start a game you always start with some food resources, be it berries or potatoes. But I have never seen the game start with my food resources and very rarely have I seen the food appear as a random spawn on the map compared to other food resources.

How is the food resources that the colonists start with determined? Same question goes for the randomly spawning food resources.

Thanks guys