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Messages - Gutsnipe

#1
Outdated / Re: [A17] Feed the Colonists
May 24, 2017, 11:40:49 PM
Hey guys, please leave a comment on the steam workshop page if you need to contact me. I have no problem with anyone editing the mod. I'm really happy you guys find this useful. :)

This mod has been updated for A17, hope everyone has fun with the new version!

I just did a quick test and 4 kibble seems to use 160 units of food (in my test, 80 hay, 80 chicken meat). Kibble needs a lot of ingredients to complete, but I didn't want to edit the value from the original... just multiply food requirements by 4 and work requirements by 3.5.

I edited the simple, fine, lavish meals, and pemmican to exclude human meat, megaspider meat, and insect jelly by default.

Quote from: O Negative on December 30, 2016, 05:44:52 AM
Quote from: FoxXeL on December 30, 2016, 04:50:28 AM
So basically it is Bulk Meals mod without the 8 meals?

This is like Bulk Meals, but kinda better ;D lol

I had no idea this mod existed before I wrote that one. :)

Edit: @Gutsnipe I've included a link to your mod in my mod's thread.
Mine isn't nearly as popular as yours, but I figured it appropriate given your seniority :)

I hope your mod is doing well. :)

Quote from: Enetious on January 04, 2017, 07:50:03 PM
Updated the current Alpha 16 release version to include larger bulk meals to cook 8 at a time as well as 4 (which included pemmican and kibble as well). Instead of cooking 12.5% quicker (or 1/8 quicker), cooking 8x in bulk cooks 25% quicker (or 1/4 quicker) due to the nature of cooking bulk.

Meal   Work to Make
Simple Meal   300
Fine Meal   450
Lavish Meal   800
Pemmican   600
Kibble   300
8 Simple Meals   1800
8 Fine Meals   2700
8 Lavish Meals   4800
8 Pemmican   3600
8 Kibble   1800

Download: http://www.mediafire.com/file/18kv1vdpas09ph3/Feed+The+Colonists.zip

Gutsnipe, I do hope you don't mind me doing this (note that I will take down the link upon request), it is just that cooking 8x in bulk is rather beneficial for larger colonies in particular (otherwise late-game colonies with plenty of colonists). Thanks for keeping this mod updated.

I have no problem with this. I'm glad you found my mod useful enough to tweak it to suit your playstyle. :)

Quote from: BlackSmokeDMax on March 20, 2017, 12:58:17 PM
Quote from: AngleWyrm on March 20, 2017, 03:19:39 AM
Bug report
I set a butcher's table to produce the 4-kibble bill, but when the colonists attempted to manufacture the order they just kept bringing ingredients to the table. I tried relocating the table in case it was gummed up somehow, and I tried using a different colonist as well. Same result.

I theorize that the ingredients in my cold storage freezer have some sort of nutritional, mass and/or stack size measurement that produces a result where the colonists cannot put enough ingredients into three stacks on the table, and so the recipe fails to get completed as they endlessly attempt to bring more to a full workbench.

Just how much are they hauling? Doing a job of 4 kibble would take a *LOT* of raw food goods. Going from memory here, but doesn't each kibble recipe require 40 units to produce 50 units. So a job of 4 would require 160 units to produce 200. As Canute said above, they can have more than 3 stacks, and indeed may just need that many with trying to get 160 total units around the table, especially if needing multiple types to get to that high a number.

This is my understanding as well. The 4 kibble recipe requires a lot of ingredients (8 meals worth / 4 animal & 4 plant meal), so 160 units. As I mentioned above, I did a quick test and a colonist was cooking the 4 kibble recipe with 80 hay (1 stack) and 80 chicken meat (2 stacks, 75 & 5).
#2
Outdated / Re: [A15] Feed the Colonists
August 30, 2016, 01:56:57 AM
Hey guys, I uploaded a version for 0.14.1249 which does not include the kibble recipe on ModDB.

You can find it here: http://www.moddb.com/mods/feed-the-colonists/downloads/feedthecolonists-a14
#3
Outdated / [A17] Feed the Colonists
August 28, 2016, 08:01:28 PM


Feed the Colonists

About
Feed the Colonists is a utility mod that allows you to create 4 simple, fine, or lavish meals. As well as creating 4 stacks of kibble or pemmican. Work amount is 3.5X what it would normally cost to make 4.

I created this mod because I didn't like having a colonist spending a large portion of the work day creating meals for a hungry colony. It'll still probably slow down a bit once you get more and more colonists, but this is definitely helpful for smaller/medium-sized colonies. Especially when you value everyone eating well.  :)

Setting "cook until you have" is based on number of items in stockpile, not number of times job performed. In this way, Cook Until you Have 4 means you'll cook up to 7, and still have a few left over in the stockpile by the time the job is queued up again.

Originally made for Alpha 14, updated for Alpha 15 on 2016-08-28, Alpha 16 on 2016-12-21, Alpha 17 on 2017-05-24. You can download this mod on steam, or from moddb.

Please leave a message on the steam page if you need to contact me. :)

Job Requirements

MealWork to Make
Simple Meal300
Fine Meal450
Lavish Meal800
Pemmican600
Kibble300
4 Simple Meals1050
4 Fine Meals1575
4 Lavish Meals2800
4 Pemmican2100
4 Kibble1050


Download




Alpha 14 and higher version on Moddb:

License / Reuse
Anyone is free to add this mod to a mod pack or edit it to fit their needs.

Give a thumbs-up on steam if you like this mod!

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