Hey guys, please leave a comment on the steam workshop page if you need to contact me. I have no problem with anyone editing the mod. I'm really happy you guys find this useful. 
This mod has been updated for A17, hope everyone has fun with the new version!
I just did a quick test and 4 kibble seems to use 160 units of food (in my test, 80 hay, 80 chicken meat). Kibble needs a lot of ingredients to complete, but I didn't want to edit the value from the original... just multiply food requirements by 4 and work requirements by 3.5.
I edited the simple, fine, lavish meals, and pemmican to exclude human meat, megaspider meat, and insect jelly by default.
I hope your mod is doing well.
I have no problem with this. I'm glad you found my mod useful enough to tweak it to suit your playstyle.
This is my understanding as well. The 4 kibble recipe requires a lot of ingredients (8 meals worth / 4 animal & 4 plant meal), so 160 units. As I mentioned above, I did a quick test and a colonist was cooking the 4 kibble recipe with 80 hay (1 stack) and 80 chicken meat (2 stacks, 75 & 5).

This mod has been updated for A17, hope everyone has fun with the new version!
I just did a quick test and 4 kibble seems to use 160 units of food (in my test, 80 hay, 80 chicken meat). Kibble needs a lot of ingredients to complete, but I didn't want to edit the value from the original... just multiply food requirements by 4 and work requirements by 3.5.
I edited the simple, fine, lavish meals, and pemmican to exclude human meat, megaspider meat, and insect jelly by default.
Quote from: O Negative on December 30, 2016, 05:44:52 AMQuote from: FoxXeL on December 30, 2016, 04:50:28 AM
So basically it is Bulk Meals mod without the 8 meals?
This is like Bulk Meals, but kinda betterlol
I had no idea this mod existed before I wrote that one.
Edit: @Gutsnipe I've included a link to your mod in my mod's thread.
Mine isn't nearly as popular as yours, but I figured it appropriate given your seniority
I hope your mod is doing well.

Quote from: Enetious on January 04, 2017, 07:50:03 PM
Updated the current Alpha 16 release version to include larger bulk meals to cook 8 at a time as well as 4 (which included pemmican and kibble as well). Instead of cooking 12.5% quicker (or 1/8 quicker), cooking 8x in bulk cooks 25% quicker (or 1/4 quicker) due to the nature of cooking bulk.
Meal Work to Make
Simple Meal 300
Fine Meal 450
Lavish Meal 800
Pemmican 600
Kibble 300
8 Simple Meals 1800
8 Fine Meals 2700
8 Lavish Meals 4800
8 Pemmican 3600
8 Kibble 1800
Download: http://www.mediafire.com/file/18kv1vdpas09ph3/Feed+The+Colonists.zip
Gutsnipe, I do hope you don't mind me doing this (note that I will take down the link upon request), it is just that cooking 8x in bulk is rather beneficial for larger colonies in particular (otherwise late-game colonies with plenty of colonists). Thanks for keeping this mod updated.
I have no problem with this. I'm glad you found my mod useful enough to tweak it to suit your playstyle.

Quote from: BlackSmokeDMax on March 20, 2017, 12:58:17 PMQuote from: AngleWyrm on March 20, 2017, 03:19:39 AM
Bug report
I set a butcher's table to produce the 4-kibble bill, but when the colonists attempted to manufacture the order they just kept bringing ingredients to the table. I tried relocating the table in case it was gummed up somehow, and I tried using a different colonist as well. Same result.
I theorize that the ingredients in my cold storage freezer have some sort of nutritional, mass and/or stack size measurement that produces a result where the colonists cannot put enough ingredients into three stacks on the table, and so the recipe fails to get completed as they endlessly attempt to bring more to a full workbench.
Just how much are they hauling? Doing a job of 4 kibble would take a *LOT* of raw food goods. Going from memory here, but doesn't each kibble recipe require 40 units to produce 50 units. So a job of 4 would require 160 units to produce 200. As Canute said above, they can have more than 3 stacks, and indeed may just need that many with trying to get 160 total units around the table, especially if needing multiple types to get to that high a number.
This is my understanding as well. The 4 kibble recipe requires a lot of ingredients (8 meals worth / 4 animal & 4 plant meal), so 160 units. As I mentioned above, I did a quick test and a colonist was cooking the 4 kibble recipe with 80 hay (1 stack) and 80 chicken meat (2 stacks, 75 & 5).