This happened to me too, for some reason they are also un-killable. I had to use dev mode to manually destroy each one, and now for some reason every pawn and animal is also un-killable, oh well, game over.
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#2
General Discussion / Re: Your ranged weapons of choice
June 24, 2018, 03:42:28 AM
I do love the good ol' Lee-Enfield or whatever it's called now, it'll always be the Lee to me. I just find it useful in in almost all situations and I always tend to find a ton of the things off raiders and whatnot.
But MVP goes to the shotgun, I always keep a few around and at least 1 pawn constantly armed with one. It is not so useful early on and only in some situations, but having a shotgun or two on hand has saved my colonies many times before. When you get hit with infestations and drop raids you have zero or very little time to prepare and are usually forced into close quarter combat, and this is when the shotgun shines, home defense at its best.
But MVP goes to the shotgun, I always keep a few around and at least 1 pawn constantly armed with one. It is not so useful early on and only in some situations, but having a shotgun or two on hand has saved my colonies many times before. When you get hit with infestations and drop raids you have zero or very little time to prepare and are usually forced into close quarter combat, and this is when the shotgun shines, home defense at its best.
#3
General Discussion / Re: Too many infections at the beginning
April 17, 2016, 03:28:53 PM
Thus is Rimworld. Sometimes you simply cannot save everyone, prioritize your high medical colonists to focus only on Doctoring the sick/hurt, focus on healing those with high medical skills so they can pitch in sooner. Keep hospital rooms clean and try to replace the floors with sterile/metal flooring.Always plant herbal medicine early on, it helps. You have 4 prisoners? That means time,money,food, and possibly more chaos erupting within your already under staffed colony, consider patching them up and releasing them, more will come. Or go the darker route and fill your fridge with tasty "meats".
#4
General Discussion / Re: Melee soldier?
April 12, 2016, 06:44:08 PM
My melee fighters tend to act as base defense, as in prison breaks, and pirates dropping right into my base. As rare as these events are melee fighters will excel at base defense when your colony is invaded. And I do use melee soldiers on mechs, but they are equipped with a p.shield and act only as decoys, running around distracting the mechs giving my fire teams time to take it down. A nice addition would be able to craft actual steel hand shields for early game, because without a personal shield melee combat is almost a certain death sentence in many situations.
#5
Stories / Marriage on a Rimworld
April 09, 2016, 06:38:10 PM
So, everything is going fine, the colony is 6 strong, with two cuddly wargs and a single alpaca. During the first winter colonists Sam and Yukiko become an item and a month later... Sam proposes! Through sheer luck, out of the entire verse, these two soul mates find themselves stranded on the same planet. Him a military man through and through, raised as a Starforce cadet, going through the ranks to become an Ace fighter pilot. Yukiko? Well...she grew up in a cave eating fungus in her early years, and later in life was placed in a galactic psychiatric institution. But hey, Sam doesn't mind, regardless, these two decide to tie the knot.
It's the wedding day, everyone is drinking and having a great time, especially Sam. In fact Sam has one two many and forgets that he is a complete lush and goes on a drinking binge...for three hours. He wakes up somewhere deep in the caves and returns promptly to his own wedding party. Yukiko is pissed, but forgives Sam. The ceremony begins and goes off without a hitch. Sam and Yukiko are now husband and wife! Everyone celebrates!
But wait! From the coms. room a siren goes off and a warning message starts to flash on the main screens. It seems a massive cloud of toxic fallout has drifted onto the planet and over the colony. The entire region is slowly being poisoned by deadly radiation. Oh well, break out the gas masks and iodine pills, such is life on a Rimworld.
*Below you can see Sam getting tanked during the ceremony.
[attachment deleted by admin - too old]
It's the wedding day, everyone is drinking and having a great time, especially Sam. In fact Sam has one two many and forgets that he is a complete lush and goes on a drinking binge...for three hours. He wakes up somewhere deep in the caves and returns promptly to his own wedding party. Yukiko is pissed, but forgives Sam. The ceremony begins and goes off without a hitch. Sam and Yukiko are now husband and wife! Everyone celebrates!
But wait! From the coms. room a siren goes off and a warning message starts to flash on the main screens. It seems a massive cloud of toxic fallout has drifted onto the planet and over the colony. The entire region is slowly being poisoned by deadly radiation. Oh well, break out the gas masks and iodine pills, such is life on a Rimworld.
*Below you can see Sam getting tanked during the ceremony.
[attachment deleted by admin - too old]
#6
Mods / Re: [Mod Idea] Tribal Colony
April 26, 2015, 01:04:14 PM
This is a great idea, I've found that during my playthroughs of Rimworld I barely ever find myself using the melee/pilums/bows and whatnot. I would love a mod where you are forced to use these to fight, perhaps even add things like slings and boomerangs, maybe even weapons made of bone.
In my opinion you should omit guns completely and just make the setting/story of a peoples and planet that just never advanced that far, or have just been stranded so long that higher knowledge/tech has been completely lost.
Instead of turrets and other defenses maybe add basic traps like pitfalls, spike traps and stuff (think Apocalypto
). As for the heat problem, maybe a basic craftable rain catcher to supply the tribe with water.
Anyways, again I think this is a great idea, I've always thought a caveman mod or something similar would work great with Rimworld, unfortunately I am no modder. But I wish you luck on your project, would love to play it.
In my opinion you should omit guns completely and just make the setting/story of a peoples and planet that just never advanced that far, or have just been stranded so long that higher knowledge/tech has been completely lost.
Instead of turrets and other defenses maybe add basic traps like pitfalls, spike traps and stuff (think Apocalypto

Anyways, again I think this is a great idea, I've always thought a caveman mod or something similar would work great with Rimworld, unfortunately I am no modder. But I wish you luck on your project, would love to play it.
#7
Stories / Re: The Wonders of Frag Grenades
April 24, 2015, 10:34:39 PM
Cyborg with stabby arm claw+grenades=beast
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