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Messages - doomonion

#1
I'd shit bricks if a squad of power armor clad zombies came running towards my base.

quickedit: well, seeing how zombies use a hidden faction as their 'faction', it'd be pretty easy to achieve, simply divide the hidden factions to several; e.g. tribal zombies, spacer zombies, etc
#2
I would love to, I mean, I tried looking at it, but given a few days or weeks, I could probably come up with something that somewhat functions.
I think CR's author made it perfectly clear on how he converted vanilla weapons stats into CR stats, I could probably do the same while keeping ME weapons a lot better than vanilla counterparts.

Edit: I've been looking at other weapons mods too for CR compatibility, one thing that really gave me a migraine trying to port them was how the shotguns use different code in CR. Considering that this mod already uses that, so If I can get a frame of reference of how to edit it by looking at the comp. patch for Project armory and vanilla Project armory while cross-referencing them, I am almost certain that I can do this.
#3
As a man of South Korean heritage, I find this mod quite entertaining. Korean military contractors tend to focus entirely on getting the most firepower out of least effort, meaning that they almost always try to develop better artillery or MBTs that are capable of something similar.

Found it interesting how you dealt with 연화 정밀, wish Korean military was half as good as what you made it look like.

On a side note, I was wondering if there's ever going to be a comp. patch for Combat Realism. I tried making my own, but after an hour and 2 pills of advil, I gave up on staring at those xml files. Any luck on that?
#4
I am wondering if there's going to be a comp. patch for Combat Realism, any chance?  :(