Construction - Important since construction will be used until the end of the game.
Growing - not important. I always use hydroponic basins. When I need to grow something, I command all colonists to do it.
Medicine - not important. I use glitter world medicine on serious cases. There are many ways not to take any damage at all in rimworld.
Cooking - I always use nutrient paste dispenser. This skill is useless to me.
Crafting - important. Crafting for colonists and money is always a full-time job.
Shooting - not important. My colonists shoot randomly at endless hordes of enemies. Accuracy is not an important factor here. If ones miss, others will get shot, thus, they rarely miss.
Mining - not important. I always have nothing left to mine for 90+% of my play time in 1 colony.
Research - BEAST! It is very important especially on boundary condition scenarios. The ability to access all technologies is crucial which will decide life & death.
Social - not important. If you do not have goods, you can not sell it and I mass-product goods like China...
Animal - not important. My pawns are always better than 1 animal. I would prefer 100 colonists to 100 chickens.
Melee - not important. In contrary, I want to keep this low to avoid dying from using fists.
Art - important. Money is important so Art is important.
Growing - not important. I always use hydroponic basins. When I need to grow something, I command all colonists to do it.
Medicine - not important. I use glitter world medicine on serious cases. There are many ways not to take any damage at all in rimworld.
Cooking - I always use nutrient paste dispenser. This skill is useless to me.
Crafting - important. Crafting for colonists and money is always a full-time job.
Shooting - not important. My colonists shoot randomly at endless hordes of enemies. Accuracy is not an important factor here. If ones miss, others will get shot, thus, they rarely miss.
Mining - not important. I always have nothing left to mine for 90+% of my play time in 1 colony.
Research - BEAST! It is very important especially on boundary condition scenarios. The ability to access all technologies is crucial which will decide life & death.
Social - not important. If you do not have goods, you can not sell it and I mass-product goods like China...
Animal - not important. My pawns are always better than 1 animal. I would prefer 100 colonists to 100 chickens.
Melee - not important. In contrary, I want to keep this low to avoid dying from using fists.
Art - important. Money is important so Art is important.